Robert Waygood Ham & Cheese
Jump to navigation
Jump to search
Robert Waygood Ham & Cheese is the Light constructed list Robert Waygood posted on DeckTech. The post says: 'last Sunday all 3 dark decks this deck played were HDADTJ. I won them all.' (no event named).[1]
Deck info
- Player: Robert Waygood
- Published: 6 April 2000 (DeckTech)
- Published title: Ham & Cheese
- Format: Premiere - Endor
- Side: Light
- Starting Card: Hidden Base
- Starting Interrupt: The Signal
- Starting Effect: Wise Advice
- GEMP Importable deck: Download
- Strategy: No too hamy, not too cheesy, Just rightA HBX beatdown with numbers
Decklist
|
Objective
Character
Weapon Starship
|
Location
Effect
Interrupt
|
Original post
Ham & Cheese
- Author: Robert "Djas Phur" Waygood
- Published: April 6, 2000
- Rating: 4.0
- Description: No too hamy, not too cheesy, Just rightA HBX beatdown with numbers
Strategy
The notes beside each card should suffice as a strategy. Whoooops, forget parsec 1 - 8 rule. replace second dagobah system with another hoth or kashyyyk, whatever takes your fancy. ************Also the strategy beside the astromechs is supposed to say; high destiny, adds power and hyperspeed to corvettes so they can go from coruscant to corulag.************ ************Also beside Toryn and Wedge it is supposed to say; Ability 2 Add 2 pilots with high destiny.
Original card list
Locations 10
Corulag x2 (-1 drain for them, HB)
Coruscant (3 drain)
Dagobah x2 (move to swamp, impossible probe)
Dagobah Swamp (move starfighters there, back in reserve = yeah)
Hoth (place other than RP for Haven, possible HB)
Kashyyyk (Ability 6 required for their destiny, possible HB)
Kessel (3 force drain)
Rendezvous Point (obvious)
Characters 11
8D8 x2 (high destiny)
Chadra-Fan (high destiny steals weapons)
Leesub Sirln (high ability, destiny and nifty gametext)
R2-D2 (Artoo-Detoo) ( high destiny, adds power and )
R3-T2 (Arthree-Teetoo) ( hyperspeed to corvettes so they )
R5-M2 (Arfive-Emmtoo) x3 ( can go from coruscant to corulag )
Toryn Farr (Ability 2, Add 2, )
Wedge Antilles (High Destiny Pilots )
Starships 15
Corellian Corvette x2 (holds characters)
Lando In Millennium Falcon (self-explanatory)
Spiral (kick @$$ ship, character holder)
Tantive IV (kick @$$ ship, character holder)
X-wing x12 (S-Foil Beatdown)
Interrupts 9
It Could Be Worse x2 (Protection against Security precautions)
Organized Attack x4 (aid in beats)
The Signal x3 1 start (get out effects, duh)
Effects 10
Docking And Repair Facilities (Bacta for ships)
Haven (cheap ships)
Never Tell Me The Odds x4 (crush, kill, destroy)
Rebel Fleet (cancels drain)
S-Foils x2 (apply the beats)
Wise Advice start (saves effects, very necessary)
Weapons 2
X-wing Laser Cannon x2 (kick ZiMH @$$, other bounty hunter ships also)
Objective
Hidden Base/Systems Will Slip Through Your Fingers
I decided to tell you why each card is/isn't here.
What, I have no Transmission Terminated/s or even spies
Me thinks they are unnecessary. HDADTJ will die quickly, they need Vader down 1 destiny 1 character. They lose lots. I know, last Sunday all 3 dark decks this deck played were HDADTJ. I won them all.
Numbers defence? Okay that was a joke.
An 'All Wings Report In' would help but I have one not
|
See also
Sources
- Ham & Cheese, decktech.net
- Ham & Cheese, stephenskilton.com
- Ham & Cheese (GitHub Pages)
- Ham & Cheese (Wayback of decktech.net)
References
- ↑ Ham & Cheese, DeckTech (Robert "Djas Phur" Waygood, 6 April 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.