Revelation The Deal, Dark It Is, Yes
Revelation The Deal, Dark It Is, Yes is a Dark constructed list published on Game Players Network.
Deck info
- Player: Revelation
- Published: 17 June 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS1
- Side: Dark
- Starting Card: This Deal Is Getting Worse All The Time
- Strategy: This Deal Is Getting Worse All The Time
- GEMP Importable deck: Download (omits Prophetess (V) (Virtual Set 1: Legacy): not in GEMP)
Introduction
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Decklist
Notes
- The posted They Must Never Again Leave This City (a Dark Effect) had been linked to They Will Be Lost And Confused, the back of a Light Objective; the row now links the posted card.
Strategy
First turn: Pull Executor, two CC sites. Ditch YCHF & MP to get Combat Response. Activate. Pull Bespin with your objective, get the db with IAO & SP. Deploy Combat Response. If you have it, Twi'lek for TMNALTC. Draw for characters, Reactor Terminal. Second turn: Activate, pull Cloud City with your objective. Draw for characters, RT. Third turn: Activate, pull Cloud City Occupation with your objective, drop a couple dudes on Cloud City, deploy TMNALTC, reveal Executor, it grabs Piett, put them both down at Bespin, Piett grabs Fighters Coming In. Then deploy CC Occupation. Draw, but save for SL. Fourth turn: Activate, pull Deal with your objective, put another dude on CC, put something at Bespin: CC (you should have maybe a starfighter/pilot or a destroyer/pilot), deploy Deal, flip. Move whatever you dropped at Bespin: CC to Bespin. Then just keep evading and doing damage. You'll note I only have one of each character. That?s because they never battle and die, and that way I can spread out and not have duplicates in my hand. Six CC sites (did I mention you should draw for Nemoidian Advisor?)- if you drain three at each of them, that's drain 18, plus 2 from Bespin and Bespin: CC, and 6 Occupation damage. 26 damage. Of course, don?t expect to be able to do 26, but that?s what this is capable of. A strong space force, and evasion on the ground. Below; some matchups. Hidden Base: Mess with his space. Dedicate all your resources to your own system/sector, but let what you have left over. Canceling two drains a turn isn?t nice. If he gets bold and tries to kick you off Cloud City, it won?t work. Star Destroyers and Saber Squadron have POWER! If he tries to kick you off Bespin...well, Thrawn and the Executor are there.
Profit: Don't start anybody at the AC. Secret Plans and CHYBC hurt him. Basically, he doesn't have time to mess with your CC, so just outdamage him.
RTP: Early damage, try to stop DPlans. Evade the beatsquads.
MWYHL: You get out CC Occupation and Dark Deal before he flips. That's a GOOD thing! Kill him before he gets his 7, and even if you don?t, you should survive a little while with evasion.
DBO: Kill his space, the ?1 drains hurt a little, but it's not too bad.
QMC: Dark Deal is rather painful for QMC : )
Combat: Outdamage.
WYS: Space might be a bit of a problem, so make sure you hold Bespin well.
TIGIH: Evade the beatdowns.
HEBO: Resistance shield is nice. Try to kick him off his systems.
Basically, of course, you just want to do a ton of damage .
See also
Sources
- The Deal, Dark It Is, Yes (Wayback, 20051102154456)
- GPN Star Wars Decks page 22 (Wayback, 20050430203312)