Revelation SYCFB/CCWSTYF
Revelation SYCFB/CCWSTYF is a Light constructed list published on Game Players Network.
Deck info
- Player: Revelation
- Published: 18 April 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Light
- Starting Card: Hidden Base
- Strategy: Hidden Base
- GEMP Importable deck: Download (omits Wokling (V) (Virtual Set 3): not in GEMP)
Introduction
I hate Dark Deal. This deck has eight cards for the hurt on ground drains, while you're draining like a madman in space.
The published list has 61 cards.
Decklist
|
Objective
Character
Weapon Starship Location |
Effect
Interrupt |
Strategy
First turn: Pull Rieekan and Dodonna out of your deck; reshuffle. Activate. Deploy a system from reserve, pull the Echo Docking Bay. Put Rieekan at the Echo Docking Bay and have him pull the Main Power Generators, which pulls the North Ridge. Perhaps drop a couple X-wings to Rendezvous point and move to the system you pulled. Second turn: Get another system, Rieekan pulls ANSB, ANSB pulls Echo Command Center and Echo Base Operations, deploy Dodonna to the Echo Command Center, drop some more ships. Wokling pulls Incom Corporation any time. Third turn: ANSB gets third system, Dodonna gets Navander, Rieekan gets Echo Corridor, deploy Navander to Echo Corridor, and deploy Echo Base Operations. Your objective gets the fourth system, Navander gets the fifth system, flip. Drop more ships. Move Dodonna and Navander to Echo Docking Bay. Fourth turn: Drain 19 maximum, probably less, but still a considerable amount. Deploy Incom Corporatioin, Projection Of A Skywalker on a site or two, hopefully you'll have Rebel Fleet/Civil Disorder out, since you play three Signals. CD is awesome force loss to opponent, and RF helps cancel more drains. Drop more ships (did I mention you can use Organized Attack to do this?), hopefully Tunnel Vision for All Wings Report In now or a little later for some great retrieval. Fifth turn: After canceling a ton of his drains- hehheh- drain for 19, or probably 16 or something. Last turn you probably drained about 10. That's 26 force loss for your opponent(not counting damage before you flip, the measly stuff). That?s a lot of damage. That's probably all I need to say about the game plan. The rest is just continuing like that.
A few key cards: Rebel Fleet. Cancel drains by putting an X-wing there from hand, Xs can deploy from there.
Incom Corporation. All X-wings are power 4, ability 2.
Echo Base Operations. In space, power+3 and drains +2
Organized Attack: Pull 3 X-wings out of reserve.
Civil Disorder: Opponent has to play a card with ability during his deploy phase, or lose 2 force. Lost if he has more ability on table (yeah, right).
The Signal: Pull effects.
All Wings Report In: Retrieve force equal to however many X-wings on table.
Tunnel Vision: With your ton of activation, this is great!
Systems: All are carefully chosen. Kessel, Kiffex, and Naboo for drains of 4, Mon Calamari for less drains of his, and Endor for less drains of his, and no activation for him (yeah, like it matters with all you give him!)
Absent cards: Why no Aquaris? I have enough generation already, and I can't pull it with ANSB. That's basically it.
Cards mentioned in game scenario not listed here, although they are key. EG Rieekan.
Matchups:
Dark Deal: Outdamage him (yeah, it's hard). Basically just try to control Bespin to cancel Dark Deal. Your drain cancellers really hurt him, but then, until you get them out, he?s doing a LOT of damage, and he's unchallenged on the ground. Play Ultimatum shield.
IO(V)/Walker Garrison: This is a tough one. Hopefully, with the shield up, you'll have time to play EBO and get out, and have a couple turns of drains before he cancels it. Hope he doesn't blow the generator : (
These decks don?t play that much space, generally, so drain him out.
Hunt Down: He doesn't have anything to duel, so you'll just be losing to Visage the whole game, but probably not any force drains. If he does have a limited space fleet (unlikely) just shoot down his ZiMH or whatever and keep draining.
BHBM: Pretty much the same as Hunt Down, only you don't lose to Visage. Just Your Destiny.
COTVG: He gets a BH ship each turn?Tunnel Vision for a cannon and shoot 'em! He won't have anybody to fight or capture on ground.
Watto: Hmm. Try not to lose too much damage, get HOTJ and drain-cancellers out?don't give him free Executor, k?
Combat: Damage him faster?hold on to your systems hard. He's likely to have some strong space.
TIE swarm: Shoot them and try not to battle too much. You drain faster.
ROps: Woo! Hold Ralltiir with an iron fist! Don't let him flip and search for his big ships each turn.
AOBS: Take Coruscant away. They generally don't play too much space.
Invasion: Take Naboo away, shoot his droid starfighters.
EOps: Take Endor away, shoot Saber 1 with a tracked The Signal. This is really a space-drain deck, too, with an EBO-like Ominous Rumors. X-wings come out faster than destroyers.
MKOS: I may be mistaken, but they don?t generally play space, right? I may be mistaken?
Other matchups- just do your thing.
See also
Sources
- SYCFB/CCWSTYF (Wayback, 20051102154456)
- GPN Star Wars Decks page 28 (Wayback, 20050430203312)