Revelation Retrieval Loop

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Revelation Retrieval Loop is a Light constructed list published on Game Players Network.

Deck info

  • Player: Revelation
  • Published: 17 June 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Quiet Mining Colony
  • Strategy: Quiet Mining Colony
  • GEMP Importable deck: Download (omits Wokling (V) (Virtual Set 3): not in GEMP) (leaves out Cloud City: East Platform (Docking Bay): Dark card in a Light list, as posted)

Introduction

A QMC with recurring characters. (I edited out a few ?s I could find.) EDIT: Will be updated, don't review yet!

The published list has 59 cards.

Decklist

Objective

Character

Starship

Location

Effect

Interrupt

Strategy

Turn one: Activate 6, get a CC site. Wokling gets CC Celebration. Draw if you want, I don?t recommend it. Turn two: Activate 8. You now have 11 force. Get last CC site. Third turn: Activate 11. Flip with some people. Pick a card. Get db (Arcona should go here). Fourth turn: Activate, Deploy CC Celebration, pick a card. Fifth turn: Activate, pick a card, retrieve, beatdown. Just keep repeating the process. This deck is all about recurring characters. First of all, you?ve got the Found Someone You Haves (V). Obviously a good thing. After you are in a battle, next turn you pick this up, get your character back, and take it to your opponent again. Bacta Tank is obvious. You drop Hiding (V) later in the game. As for locations, it?s just for extra generation so you can pick out of a bigger pool, and have more for beatdowns. As for what to pick off the bat, I would recommend Path, Flash Of Insight (V) (obvious why this is a good card), SATM & BF, Bacta Tank, Garbage, 2/0 sites, or Clash. Basically, just set up on CC a few people (Arconas if you can), and beatdown with the other people. A few responses to some comments for sure:

'Only 3 Paths???' Yes.

'More CC sites would be in order.' I had two more CC sites, but then decided to cut them because I didn't want to waste resources defending them, when I could be using my characters for beatdown.

'Off The Edge, dude!!!' Nope.

Matchups:

Dark Deal: Sorry bout this. Lose.

COTVG: You definitely have beatdown capabilities playing against this deck. But watch out for the BH ships!

Hunt Down: Avoid the duels, obviously. That makes it harder to beatdown, so mainly stick on CC.

CCT: You know- kill the person escorting Han.

ROps: He probably won?t come to you, and it will be hard for you to go to him, and he has the capability to shut down all your drains. So go to him.

BHBM: YOU win the battles. Your characters are coming back- his aren?t.

AOBS: Make Xizor sautéed toast.

Watto: Totally dedicate your resources to creaming Watto. Spend 8 to use him, then beatdown his backup if you want. Beatdown vs. Beatdown. Good luck.

Combat: No Jedi, whatever you do! That leaves Luke, Lando, Han, and Chewie to take care of his DJs. Hmm, maybe you better stay on CC. But play the Affect Mind shield, anyway.

SYCFA: Defend Bespin so he doesn?t blow it away. That would be bad.

Other things- do your thing.

See also

Sources


References