Pointy-eared green dude Keep Your Eyes Open (QMC/IO Classic)
pointy-eared green dude Keep Your Eyes Open (QMC/IO Classic) is a Light constructed list published on Game Players Network.
Deck info
- Player: pointy-eared green dude
- Published: 8 June 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Light
- Starting Card: Quiet Mining Colony
- Strategy: Quiet Mining Colony
- GEMP Importable deck: Download (omits Bo Shek (V) (Virtual Set 1: Legacy), R2-D2 (Artoo-Detoo) (V) (Virtual Set 3), Han's Heavy Blaster Pistol (V) (Virtual Set 1: Legacy), Red 5 (V) (Virtual Set 3), Sai'torr Kal Fas (V) (Virtual Set 1: Legacy), Wokling (V) (Virtual Set 3): not in GEMP)
Introduction
It’s 11:00 PM, and I’m trying to close my eyes. Han and Leia won’t be quiet in the Guest Bedroom. Luke and Obi think it’s funny to spar at midnight in the Lower Corridor. Dash, Lando, and Figrin D’an are running the slots. Chewie’s busy protecting at the Downtown Plaza, waiting with open channels on the Wrist Comlink. Ackbar has everybody else running military maneuvers in orbit with his Home One. Doesn’t anyone sleep around here?
Decklist
Strategy
I’ve posted this deck once before, but it’s been awhile and I’ve taken heed to some strategy.
I’ve noticed that in a QMC deck you spread thin and then duck n’ cover as you go. Interrupts such as Path Of Least Resistance and Keep Your Eyes Open can do that for me. I don’t use interior sites enough to use Lift Tubes. I debated on whether to use Dodge in this deck, and it is still being considered for final draft. If I don’t want to run, I’ll just ring up some of my buddies with a Comlink.
It has been suggested that I play Strike Planning with Gen. Calrissian and Gen. Solo. To tell you the truth, I don’t like it. It took away from my fun element of Sabacc because of CC Lando’s GT, and I like CC Han’s GT better than General Solo’s. That’s just me I guess…
The key to this deck is activation. Within five turns I can be activating up to 10+, which will come in handy for reacting and high deployment for the Home One. I also debated It Could Be Worse for this deck, but decided on better effects with higher destiny draws. May change that as well…
About midgame I ditch YISYW for Wokling (v) or Squadron Assignments, whichever is necessary in the moment. If need be, I can then ditch Wokling (v) for Launching The Assault, CC Celebration, Lightsaber Proficiency, or Reflection. I also try to spread back out if I think I have handled the beatdowns. This way I can retrieve unmercifully with CC Celebration. I also start draining pretty heavy to get my opponent to come and get me. Sometimes they get me, and sometimes they don’t!
I can pull what I want with SA and SKF all day long, and if I flip quickly I can pull from my force pile once per turn. Cards such as A Jedi’s Resilience, Keep Your Eyes Open, and Wrist Comlinks (thanks AdmiralThrawn36!) are just to try out some new tactics. They are also high destiny!
Everything else is self explanatory. I appreciate your ratings and any advice you can give me. I think I know what changes I want to make (I also think I know what changes YOU want to make), but I have no idea how to make them; I really don’t know what to cut out of this deck. I like it all! Thank you for your time!
See also
Sources
- Keep Your Eyes Open (QMC/IO Classic) (Wayback, 20051102154456)
- GPN Star Wars Decks page 23 (Wayback, 20050430203312)