PacifikBreez Dusty Fortress with Bounty Hunters (Needs Help)
PacifikBreez Dusty Fortress with Bounty Hunters (Needs Help) is a Dark constructed list published on Game Players Network.
Deck info
- Player: PacifikBreez
- Published: 23 October 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Tatooine
- Side: Dark
- Starting Card: Tatooine: Jabba's Palace
- Strategy: Tatooine: Jabba's Palace
- GEMP Importable deck: Download
Introduction
This is your average Bounty Hunting Deck, based around the power of Jabba's Palace. Its a revised version of an old deck that I love, using the new bounty hunters with weapons. They're new to me anyway, as I'm just getting back into the game. The deck is probably not as competitive as many other posts here, but its a blast to play and I'd like your help to make it more of a tournament beater.
Decklist
|
Character
Device |
Location
Effect
Interrupt
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Strategy
The deck is straight forward in its principals. Get Gailid onto the table and start hammering away with drains, while chasing any big name rebels that decide to hit the block and dragging them back with Bounty for retrieval. The ornament helps out here as well, getting back force loss from systems and other drains that weren't stopped by the Den.
The deck doesnt have a presence in space, so it becomes all the more important to protect the ground.
Nabrun Lieds is big in my area so the Lobels in the deck really make a difference. They sit, alone usually, holding the non-battleground sites, while bounty hunters guard the Palace and Chamber. Jabba makes your resources go a long way, giving you more activation and cheaper costs. Gailid is really the centerpiece of the deck and it's important that he be protected. He is the target 90% of the time for the one Armor in the deck.
Between Bad Feeling and No Bargain deploy costs are sky high for the opponent, and None shall pass shuts down most attempts to breach the dusty fortress. Most spies are rebels, so the majority of the time you really only need one to protect non-battlegrounds, and they serve well to help stem the flow of enemy troops when the battlegrounds are threatened.
The deck does lack some versatility, despite the power of the bounty hunters, big drains, and hardcore retrieval.
Any help would be greatly appreciated. As I said, Im getting back in so there are probably plenty of cards I haven't even heard of. Bare in mind I dont use virtual cards at all, please.
Thanks all.
See also
Sources
- Dusty Fortress with Bounty Hunters (Needs Help) (Wayback, 20051102154456)
- GPN Star Wars Decks page 16 (Wayback, 20050430203312)