Orrimaarko (V) (Virtual Set 12: Martyrs & Magistrates)
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Players Committee / Virtual — not a Decipher card.
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| Title | Orrimaarko (V) |
|---|---|
| Side | Light |
| Type | Character — Rebel |
| Set | Virtual Set 12: Martyrs & Magistrates |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unique |
| Destiny | 1 |
| Power | 4 |
| Ability | 4 |
| Deploy | 5 |
| Forfeit | 4 |
| Icons | Warrior |
| GEMP ID | 1112_17 |
| Versions | Decipher — Orrimaarko (8_23)Virtual Original — this page ( 1112_17)Virtual Legacy — Orrimaarko (V) (Virtual Block 3) ( 1230_77)Virtual Modern — Orrimaarko (V) ( 225_56) |
For the Decipher card this slip modifies, see Orrimaarko. Code OVS12 · GEMP id 1112_17.
Orrimaarko (V) is a Light Character (Rebel) from Virtual Set 12: Martyrs & Magistrates.
Card Text
Once per game, may take a rifle and/or an Interrupt with “scout” in game text into hand from Reserve Deck; reshuffle. Unless Undercover, while alone at an exterior site, opponent’s weapon destiny draws here are -2. Immune to attrition < 4.
Lore
Dresselian scout and resistance leader. Worked tirelessly to combat the subjugation of his homeworld before Bothans brought him into contact with the Alliance.
Sources
- VirtualCards12.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 9 January 2007; slip 17. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Orrimaarko.
- Full-card remaster: Virtual Set 12: Martyrs & Magistrates (fan reconstruction, 2026).