Nute Gunray (persona)

From SWCCG Wiki
Jump to navigation Jump to search

Nute Gunray is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 5 card pages of the Nute Gunray persona fall under 2 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).

Cards

Nute Gunray

Image Card Set Type Stats Changes Game text
Nute Gunray Coruscant Character deploy 3, power 3, ability 4, forfeit 6, destiny 3 First card of this persona Your destroyer droids and battle droids are each forfeit +1 at same and related sites. While aboard Blockade Flagship, opponent's Jedi may not move or deploy to Bridge, and your destroyer droids are destiny +3 if drawn for battle destiny.
Nute Gunray (V) Virtual Block 9 Character deploy 3, power 3, ability 4, forfeit 6, destiny 3 game text differs Deploys -1 to Council Room. Adds 1 to any attempt to 'align' a system. If you have an 'aligned' system on table, once per turn during any battle, may lose 1 Force to add 1 to your total power for each unique (•) [Separatist] character on table.
Nute Gunray (V) Virtual Set 10 Character deploy 3, power 3, ability 4, forfeit 6, destiny 3 game text differs During battle, may cancel game text of a Republic character with ability with ability < 4 present. If with your Republic character (or character with 'Trade Federation' in lore), may add one battle destiny. Immune to attrition < 3.

Nute Gunray, Neimoidian Viceroy

Image Card Set Type Stats Changes Game text
Nute Gunray, Neimoidian Viceroy Theed Palace Character deploy 3, power 3, ability 4, forfeit 6, destiny 1 New title; destiny 3 → 1; game text differs Your [Presence] droids and AATs are destiny +1 if drawn for battle or weapon destiny. Once per turn, may take Take Them Away into hand from Reserve Deck; reshuffle. Immune to attrition < X, where X = twice the number of [Presence] droids present.
Nute Gunray, Neimoidian Viceroy (AI) Theed Palace Character deploy 3, power 3, ability 4, forfeit 6, destiny 1 Same title, stats and text (reprint or new image) Your [Presence] droids and AATs are destiny +1 if drawn for battle or weapon destiny. Once per turn, may take Take Them Away into hand from Reserve Deck; reshuffle. Immune to attrition < X, where X = twice the number of [Presence] droids present.

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive