Nightfall (Unlimited)

From SWCCG Wiki
Jump to navigation Jump to search















Info
TitleNightfall (Unlimited)
SideLight
TypeEffect
SetPremiere Unlimited
PublisherDecipher
EraDecipher era
RarityU1
UniquenessUnrestricted
Destiny3
IconsEffect
GEMP ID51_56
VersionsDecipher — Nightfall (1_56)
Decipher (Unlimited) — this page (51_56)
Decipher (Japanese) - Nightfall (Japanese) (1301_56o)
Virtual Original — Nightfall (V) (Virtual Set 2: Our Most Desperate Hour) (1102_15)
Virtual Legacy — Nightfall (V) (1210_132)

Nightfall (Unlimited) is a Light Effect from Premiere Unlimited.

Card Text

Deploy on any planet system to cause 'nighttime conditions' at related sites. During battles there, both sides add one destiny to power only. Spies deploy free to sites under 'nighttime conditions.'

Lore

Tatoo I and Tatoo II, twin suns of Tatooine, create a harsh desert environment, but provide spectacular sunsets. At night, many dangers emerge from the shadows.


Strategy

Playing the Nightfall effect on Tatooine can make for some really powerful combos with the right cards. Multiple Talzs are a must (+2 power under nightime conditions) plus the security droid, 2X-3KPR, that adds +2 power per character at night. Your Talzs are now 5 power characters!

This is a killer combo. Toss a few Rebel Guards in (now 2/4 power attacking and defending) and the Lars' (Owen already gets +2 when with Beru, and is now also a 5 power character!) and you have a really nasty Rebel force consisting of old folks, fuzzy aliens, and a trashcan shaped droid.

If you have Senses to cancel any Alters your opponent might play you can keep them from canceling your Nightfall. Those two suns can stay down an awfully long time![1]

Pulled by

Canceled by

Counterpart

Underlying card for

See Also

Sources

References