Mister.Six My Kind Of Scum
Mister.Six My Kind Of Scum is a Dark constructed list published on Game Players Network.
Deck info
- Player: Mister.Six
- Published: 19 March 2005 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS8
- Side: Dark
- Starting Card: My Kind Of Scum
- Starting Interrupt: Twi'lek Advisor (V)
- Starting Effect: Scum And Villainy
- Strategy: My Kind Of Scum
- GEMP Importable deck: Download (omits URoRRuR'R'R (V) (Virtual Set 8), Djas Puhr (V) (Virtual Set 2), Jabba's Influence (V) (Virtual Set 6), Twi'lek Advisor (V) (Virtual Set 8): not in GEMP)
Introduction
Very similar in design to my Chandra-Fan deck. Has a better success rate but all helpful tips welcome for improvement.
The published list has 61 cards.
Decklist
|
Objective Character
Device Weapon Starship |
Vehicle
Location
Effect
Interrupt |
'10 X Defensive Shields'; none named.
Notes
- Qty 61 as published (no section counts). Scum And Villainy is listed in Starting and again under Effects: 2 as posted.
- Starting: Twi'lek Advisor (V) (VS8, a Starting Interrupt) with Scum And Villainy, Den Of Thieves, Jabba's Influence (V) and Power Of The Hutt; Well Guarded is also in Starting.
- Desilijic Tattoo is unmarked, so the printed card. Posted 'Mandalorian Armour' dested Mandalorian Armor.
- Original-era (V) slips: Twi'lek Advisor and URoRRuR'R'R (VS8), Jabba's Influence (VS6), Djas Puhr (VS2).
Strategy
STRATEGY
It all pretty much speaks for itself.
First Turn ( 5 force) Play Scum & Villainy from hand. Use Jabba’s Palace to grab the Audience Chamber – having a look for Jabba and pull him with the locations game text.
In subsequent turns I continue to pull locations and aliens to flip my Objective (Usually done at the latest on my second turn.)
I pursue force drains with the locations and the Expand The Empire – baiting my opponent in and beating up anybody who comes along with a continuous flow of Chevins backed by leaders and bounty hunters.
Also; Boba, Jodo, Mandalorian Armour, All Wrapped Up and the Dungeon keep invaders at bay and retrieve a little force. If the pressure is on at Tatooine sites I like to zip around on the Skiffs using reacts for tight situations and then regroup.
Xizor, Guri and Chokk are a little hit squad that I usually arm with the Naboo Blasters and interfere with my opponent’s agenda on other planet sites. If I need to probe or take to the skies I load Xizor and Guri up on their ships.
Jabba’s Twerps and Abyssin Ornament provide a little life boost if necessary.
It’s got a 50% loss rate at the moment but I can’t find the weak links – like my other deck it seems good on paper but I can’t quite get it to work. Any helpful suggestions appreciated.
Hi Cam, thanks for the comments.
I thought about Abyssins but I only have 1 X MYO which I felt wasn't enought to take real advantage of the objective. (I like cancelling destiny draws; I have very aggressive oppenents!) I also figured the Objective could re-cycle Chevins just as well as Abyssins game text. Any thoughts?
Xizor, Guri and their matching ships are usually enough to go probing / EBO battling but I'll look at matching ships; I've only just discovered (V) cards so am only just absorbing them!
I was using Lars Moisture Farm for it's game text (+1 Weapon destinies and +1 force drains.)And throwing an Expand The Empire on it but I'll take a look and give the barge a go - I've just been lucky so far and drawn it!
Hi Sithborg, thanks for your comments.
Errr, just one thing; Jabba's Influence (V) is in the deck...
Cheers
See also
Sources
- My Kind Of Scum (Wayback, 2 November 2005)
- GPN Star Wars Decks page 1 (Wayback, 20050430203312)