Mister.Six Agents In The Court
Mister.Six Agents In The Court is a Light constructed list published on Game Players Network.
Deck info
- Player: Mister.Six
- Published: 19 March 2005 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS8
- Side: Light
- Starting Card: Agents In The Court
- Strategy: Agents In The Court
- GEMP Importable deck: Download (omits Princess Leia (V) (Virtual Set 6), Yarna d'al' Gargan (V) (Virtual Set 8), Krayt Dragon Howl (V) (Virtual Set 8): not in GEMP)
Introduction
Hi, first time post here so be gentle with your comments. Loads of tips please all – I play once a week with the same bunch and this deck keeps getting battered!
Decklist
|
Objective Character
Weapon Vehicle
|
Location
Effect
Interrupt |
'10 X Defensive Shields'; none named.
Notes
- Total 60 (no section counts are given). The draft had dropped the objective.
- Yarna d'al' Gargan (V) and Krayt Dragon Howl (V) exist only as Virtual Set 8 printings; both are marked (V) in the post, so the VS8 pages are used (VS8 release date unproven).
- Kabe x5 is the representative ('Rep'). Princess Leia (V) dested to Virtual Set 6 (the draft had Leia (V)).
- Posted 'Chandra-Fan' dested Chadra-Fan; 'Romas “Lock” Nevander' (unmarked) the printed Romas 'Lock' Navander; 'Artoo' the Jabba's Palace Artoo (the draft had R2-D2); 'R-3PO' R-3PO (Ar-Threepio); 'Leia’s Blaster' Leia's Blaster Rifle; 'Nar Shadda Wind Chimes' the Jabba's Palace interrupt.
Strategy
STRATEGY
Ok….
I’ve already started with Ben at the Hutt Trade Route which is the first location for the flip. I usually take a look for a location with Yarna in the first turn – if Qui Gon and City Outskirts are around I’ll pull them… otherwise, usually I have a speeder or some aliens in my hand so I grab the Jundland Wastes to start a force drain off. I usually use the Krayt Dragon Howl to get some cards in my Force pile to draw. Once the Objective is flipped I keep Kabe at the Audience Chamber protected by Bo Shuda.
The rest of the deck is mostly reactive.
The speeders can react around and keep my two battleground occupied to maintain my flipped Objective. They can also pack a punch with the T-47 Battle Formation. (Which also keeps the dreaded Walker Garrison at bay!)
Luke, Lando and Owen/Beru are there to put up a fight if there’s one brewing on Tatooine. I also keep the Armed And Dangerous’ stacked in my hand for a little lightsaber surprise.
If I’m left to my own devices then I pop Tessek down in the Audience Chamber and spread thin with Chandra-Fans, T-47’s and lightsabers for killer force drains.
Artoo and A Gift are there to slow down Black Sun Agents, Bounty Hunters and crafty aliens. Depending on my opponent’s game plan I’ll use The Signal to grab whichever effects will prove most useful at the time.
Leia and Chewie are around to run interference with my opponents agenda – Cheap; Leia thins the ground with her blaster and Chewie deals the beating. I like to keep Romas and this pair for a lone Zuckuss, AT-ST or Snowtrooper Officer.
Please be gentle with your comments – it seems to me that the deck is good on paper but it keeps getting pipped at the post! There’s no space in here but it’s not much of a concern against the crowd I play with. All useful tips appreciated
See also
Sources
- Agents In The Court (Wayback, 20051102154456)
- GPN Star Wars Decks page 1 (Wayback, 20050430203312)