Mike Rebman X-treme ISB- It s Not Dead Yet

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Mike Rebman X-treme ISB- It s Not Dead Yet is the Dark constructed list Mike Rebman posted on DeckTech. The description says: "This deck just won me a tournament yesterday with a record of 3-0. Beating Hidden Base by 32, MWYHL by 41 and a profit deck by 23" (posted 20 February 2000); the event is not named.[1]

Deck info

  • Player: Mike Rebman
  • Published: 20 February 2000 (DeckTech)
  • Published title: X-treme ISB- It s Not Dead Yet
  • Format: Premiere - Endor
  • Side: Dark
  • Starting Card: ISB Operations
  • Starting Effect: Well Guarded
  • GEMP Importable deck: Download
  • Strategy: This deck just won me a tournament yesterday with a record of 3-0. Beating Hidden Base by 32, MWYHL by 41 and a profit deck by 23 (tourney report coming soon). Drop drain and retrieve.

Decklist

Objective

Character

Starship

Location

Effect

Interrupt


Original post

X-treme ISB- It s Not Dead Yet

  • Author: Mike "Thunder" Rebman
  • Published: February 20, 2000
  • Rating: 4.0
  • Description: This deck just won me a tournament yesterday with a record of 3-0. Beating Hidden Base by 32, MWYHL by 41 and a profit deck by 23 (tourney report coming soon). Drop drain and retrieve.

Strategy

This deck has extremely high drains, along with extremely high retrieval and extremly high activation. X-treme ISB...

First off for all of those who think 24 ORS is too many, it isn't, as long as you use them right.

Start with the ISB Objective. From there get out the Tatooine sites ASAP, as you spread out your ORS and drain. With every location out with an agent at every one, you can drain for 29+. Usual starting effect is Well Guarded, to protect your duplicates from grimtaash which could hurt this deck. If you're not worried about Grimtaash or just plan on using the objective's flipped side to retrieve the ORS later, start a different effect, to fight the opponent's strategy. Security Precautions isn't necessary in this deck, and does perfectly fine without it. Resistance fights numbers, and God knows that there are enough battlegrounds in this deck to keep it out. Broken Concentration delays jedi testing, so you can drain as much as possible before test 1. Without Ghhhks in this deck, you'd die a horrible, horrible death at the mercy of an EPP beatdown deck. Abyssin Ornament= up to 25 force retrieved, nuff' said. Den Of Thieves/ABCTTU haults drains. Moderate space protection, Executor, Dengar In Punishing One, and Bossk In Hound's Tooth= power 23 + 2 battle destiny + destiny +1 for each opponent's starships present. Not too shabby.

Overall this isn't a bad deck. It's based around , basically, killing your opponent before he kills you, and when your both hurt, regenerate yourself with Abyssin Ornament.

Original card list

As posted on DeckTech
Objective 1 ISB Operations/Empire's Sinister Agents Locations 14 Coruscant Jabba's Palace Audience Chamber Tatooine Tatooine Cantina Tatooine Docking Bay 94 Tatooine Great Pit Of Carkoon Tatooine Jabba's Palace Tatooine Jawa Camp Tatooine Jawa Canyon Tatooine Jundland Wastes Tatooine Krayt Dragon Pass Tatooine Lars' Moisture farm Tatooine Mos Eisely Tatooine Tusken Canyon Characters 24 Outer Rim Scout x24 Vehicles/Starships 3 Bossk In Hound's Tooth Dengar In Punishing One Executor Interrupts 10 Abyssin Ornament x2 Ghhhk x5 Twi'lek Advisor x3 Effects 8 A Bright Center To The Universe Broken Concentration Den Of Thieves Reactor Terminal Resistance Secret Plans There Is No Try Well Guarded


See also

Sources

References

  1. ↑ X-treme ISB- It s Not Dead Yet, DeckTech (Mike "Thunder" Rebman, 20 February 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.