Mike Fitzgerald Rock the Cazbaugh
Mike Fitzgerald Rock the Cazbaugh is the Light constructed list Michael Fitzgerald posted on DeckTech.[1]
Deck info
- Player: Michael Fitzgerald
- Published: 27 October 1999 (DeckTech)
- Published title: Rock the Cazbaugh
- Format: Premiere - Endor
- Side: Light
- Starting Card: Quiet Mining Colony
- Starting Interrupt: The Signal
- GEMP Importable deck: Download (omits Leia's Hut: not in GEMP)
- Strategy: A theoretical deck on the new ECC basedObjective for the Lightside on Cloud City.
Decklist
|
Objective Character
Device
Starship |
Vehicle
Location Effect
Interrupt |
The post also lists 1x Leia's Hut, which matches no known card; it is shown as posted and counted in the published total.
Original post
Rock the Cazbaugh
- Author: Mike "Iceman" Fitzgerald
- Published: October 27, 1999
- Rating: 4.0
- Description: A theoretical deck on the new ECC basedObjective for the Lightside on Cloud City.
Strategy
Hmm. Where to start. Since this is more of a template deck right now I'll talk a bit differently then normal.
Start Either start Wise Advice if you expect to see SAC or Battle Plan otherwise.
Locations
since these can be pulled from reserve I saw no reason to put in more then I activate then 12 from my locs after turn 4-5. Since the gas miners and clouds crank the drain potential up a bunch I didn't wanna spread out where the flip back would be accomplished too easily. Drain potential is 10 at max and if Celebration is up it'll be enough.
Characters
Yoxgit to make sure you don't have to fight for the system if they bring Executor or something. Eloms are nice 4 destinies and since Crush the Rebellion will stop extra destinies the extra power they give is just as nasty. H'nemthes because I don't want no 2/2 Scrubs. Bothans for Visage. Miners for drains. EPP Lando for extra fire power. Harc Seff to cut off drains. EPP Han and Luke are for extra fire power to go to their locations or if they are playing a non-dueling deck ( don't wanna deploy versus a dueling deck for lack of duel adders ).
Blue The Z-95s will keep the flip going back and forth , if you've abandoned the thought of Celebrating. Tantive 4 and leaders are a decent space force especially with EPP Luke and Han on them. The Cloud Cars will help protect BCC and the one other cloud sector.
Effects
Celebration for force retreival. Order to Engage to do damage. SAC protection in Wise Advice and Grapplers.
Interrupts Anti-Numbers and Elis in multiple. Nabrun x2 and extra Signal. 2 Chimes for whatever non-unique alien needed.
That's it. Just my little first sketch here. It is very possible to include a Sabaac version or Mains version or other things but I like the way this one turned out.
Mike Fitzgerald
Original card list
Start ( 4 )
Quiet Mining Colony / Independent Op
Bespin
Leia's Hut
The Signal
Locations ( 4 )
Bespin Cloud City
CC DTPlaza
Clouds
CC West Gallery
Characters ( 23 )
Elom x8
Bothan Spy x2
H'nemthe x2
Tibanna Gas Miner x2
Yoxgit x2
Harc Seff
EPP Lando x2
EPP Han x2
EPP Luke x2
Blue ( 10 )
Special Z-95 x2
Cloud Car x4
Tantive 4
Spiral
Red Leader in Red 1
Gold Leader in Gold 1
Green ( 2 )
Landing Claw x2
Effects ( 8 )
Battle Plan
Cloud City Celebration x2
Order to Engage
Traffic Control
Wise Advice
WYTTPOUs? x2
Interrupts ( 9 )
NSWChimes x2
The Signal
Nabrun x2
Quite a Merc x2
DFTDroids x2
|
See also
Sources
- Rock the Cazbaugh, decktech.net
- Rock the Cazbaugh, stephenskilton.com
- Rock the Cazbaugh (GitHub Pages)
- Rock the Cazbaugh (Wayback of decktech.net)
References
- ↑ Rock the Cazbaugh, DeckTech (Mike "Iceman" Fitzgerald, 27 October 1999). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.