MeatDonkey EBO and X-wings It's All Good

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MeatDonkey EBO and X-wings It's All Good is the Light constructed list MeatDonkey posted on DeckTech.[1]

Deck info

Decklist

Character

Weapon

Starship

Location

Effect

Interrupt


Original post

EBO and X-wings It's All Good

  • Author: 3 legged "MeatDonkey" donkey
  • Published: November 11, 2000
  • Rating: 2.0
  • Description: My version of EBO. It doesn't start ANSB. Which in my opinion is better.

Strategy

First thing to do is pull the generals and then activate. Then use Insurrection to look for a docking bay and to check what's in your force pile. If you drew a signal or ANSB play it and get what you need. If it all goes right you should always have it set up second turn. On the second turn all you need to grab is EBO, if you didn't draw it. Get Incom Corp. out quick. Use the Baragwins and Figrin D'an to retrieve your cards. The catapults are in there just for the destiny. Drawing a 7 really hurts the other guy. I hevn't taken this to any tourneys or anything yet, so any advice is appreciated.

Original card list

As posted on DeckTech
Hoth MPG Hoth 4th Marker HFTMF Insurrection Strike Planning Wise Advice Hoth Echo War Room Hoth Echo Docking Bay Hoth Echo Corridor Hoth Yavin 4 Kashyyyk Bespin Baragwin x3 Luke Skywalker General Rieekan General Walex Blissex Figrin D'an Artoo In Red 5 X-wing x14 Organized Attack x3 Projection Of A Skywalker x2 Signal x4 Rebel Fleet Echo Base Operations Battle Plan Incom Corporation Honor Of The Jedi ANSB x2 Traffic Control X-wing Laser Cannon x4 Ewok Catapult x4


See also

Sources

References

  1. ↑ EBO and X-wings It's All Good, DeckTech (3 legged "MeatDonkey" donkey, 11 November 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.