Maul's Sith Infiltrator (persona)
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Maul's Sith Infiltrator is a persona: every card that represents this starship counts as the same starship, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 3 card pages of the Maul's Sith Infiltrator persona fall under 2 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).
Cards
Maul's Sith Infiltrator
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Maul's Sith Infiltrator | Coruscant | Starship | deploy 3, power 4, forfeit 6, destiny 6 | First card of this persona | May add 2 pilots. Maul deploys -3 aboard. While Maul piloting, immune to attrition and during your move phase, may lose 2 Force to 'cloak' (does not participate in battles) until end of next turn. | |
| Maul's Sith Infiltrator (AI) | Coruscant | Starship | deploy 3, power 4, forfeit 6, destiny 6 | Same title, stats and text (reprint or new image) | May add 2 pilots. Maul deploys -3 aboard. While Maul piloting, immune to attrition and during your move phase, may lose 2 Force to 'cloak' (does not participate in battles) until end of next turn. |
Maul In Scimitar
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Maul In Scimitar | Virtual Set 23 | Starship | deploy 4, power 4, forfeit 6, destiny 4 | New title; deploy 3 → 4; destiny 6 → 4; game text differs | May add 1 pilot. Permanent pilot is •Maul, who provides ability of 6. Once per battle, may lose 1 Force to 'cloak' (either add one destiny to total power or make this starship immune to attrition < 6). |
See also
References
- ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive