Maul's Sith Infiltrator (persona)

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Maul's Sith Infiltrator is a persona: every card that represents this starship counts as the same starship, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 3 card pages of the Maul's Sith Infiltrator persona fall under 2 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).

Cards

Maul's Sith Infiltrator

Image Card Set Type Stats Changes Game text
Maul's Sith Infiltrator Coruscant Starship deploy 3, power 4, forfeit 6, destiny 6 First card of this persona May add 2 pilots. Maul deploys -3 aboard. While Maul piloting, immune to attrition and during your move phase, may lose 2 Force to 'cloak' (does not participate in battles) until end of next turn.
Maul's Sith Infiltrator (AI) Coruscant Starship deploy 3, power 4, forfeit 6, destiny 6 Same title, stats and text (reprint or new image) May add 2 pilots. Maul deploys -3 aboard. While Maul piloting, immune to attrition and during your move phase, may lose 2 Force to 'cloak' (does not participate in battles) until end of next turn.

Maul In Scimitar

Image Card Set Type Stats Changes Game text
Maul In Scimitar Virtual Set 23 Starship deploy 4, power 4, forfeit 6, destiny 4 New title; deploy 3 → 4; destiny 6 → 4; game text differs May add 1 pilot. Permanent pilot is •Maul, who provides ability of 6. Once per battle, may lose 1 Force to 'cloak' (either add one destiny to total power or make this starship immune to attrition < 6).

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive