Mason Johnson Keeping The Empire Out Forever

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Mason Johnson Keeping The Empire Out Forever is the Light constructed list Mason Johnson posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Podracer

Original post

Keeping The Empire Out Forever

  • Author: Mason "Palleon" Johnson
  • Published: June 4, 2001
  • Rating: 4.5
  • Description: A QMC that Drains, Battles, Retrieves, and Wins.

Strategy

Playing Take control of Bespin early, and then turn to contolling the ground. Get your Run away cards in your hand, and Start draining and Celebrating. This deck drains for about 6 a turn, 9 if you have Pucimir Tryrss down. It retrieves three a turn, and it makes opponet pay three for each of their drains, and it cancels their bonuses. If they come to you set up a path/run luke run/SATM beatdown. Clear them out of coud city and continue draining and retriving. Great drain and retrivel potential.

The Cards

Stay Sharp This card is totally tech. Take out a starship early, or just add seven to your power with an intuder missle. + it's a used interrupt.

Either Way You Win Great way to build up your activation to get set up, and if they dont want to let you activate, Fine you get to retrieve

Blue 5 + Ten Numb Deploys for 2 and has 6 power, put a Imissle on it and Fire your X cannon's first and your weapon deatiny is + 7 track you destinies and you can hit the executor Great for holding the system, awesome combined with stay sharp and power pivot

Matchups

Huntdown If their podracing race with anikins pod and if you lose just retrieve all your force back. Keep luke on table to stop visage, and just keep the drains and retieval going, and you should win.

BHBM Give them luke. Run away from their Battles then set up a beatdown. Retrieve any force you lose, and drain them for tons. Shoot down any ships that come near, and don't make any mistakes, and you should win.

You May Start Your Landing Their drain bonuses are cnacelledm retrieve all you lose with Celebration, and drain for tins while they drain for nothing. Their walkers can't battle at interior sites so no worries. Easy win if you don't let them take the system. COntorl of the system is key It's easy with the weapons, Power Pivot, Power, Stay Eharp, Etc.

TDIGWATT Take the system away from them, and set up the beatdown, run away from battles drain, and retrive. They won't be able to spred for dark deal because of the beatdown, and they won't have CC Occ because you have the system. Tough game, but if you play samrt you can win.

Thanks for Reading and Reviewing

Original card list

As posted on DeckTech
Starting(7) Quiet Mining Colony/Independent Operation Bespin Cloud City Guest Quarters Heading For The Medical Frigate Keeping The Empire Out Forever Squadron Assignments Battle Plan Characters(19) EPP Luke x2 EPP Obi x2 EPP Han Captain Han Solo Qui-Gon Jinn ECC Chewie ECC Lando EPP Leia Padme Naberrie Mirax Terrik Corran Horn Dash Rendar Wedge Antillies, RSL Tawss Khaa Ten Numb Elyhek Rue Pucumir Thryss Starships(7) Home One Millenium Falcon Outrider Pulser Skate Red Squadron 1 Blue Squadron 5 Red 7 Interrupts(15) Path Of Least Resistance x2 Dodge x2 Rebel Barrier x2 Power Pivot Either Way, You Win x2 Narrow Escape Run Luke, Run Stay Sharp (Tech) Houijix & Out of Nowhere SATM & Blaster Proficiency Effects(6) Cloud City Celebration x2 Menace Fades Bacta Tank Anikin's Pod Locations(4) Cloud City West Gallery Cloud City Carbonite Chamber Cloud City Lower Corridor Bespin Cloud City Weapons(4) Intruder Missle x2 X-wing Laser Cannon Qui-Gon's Lightsaber


See also

Sources

References

  1. ↑ Keeping The Empire Out Forever, DeckTech (Mason "Palleon" Johnson, 4 June 2001). Preservation copies: Stephen Skilton; GitHub Pages.