Mark Balderston Red Squadron Space Party

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Mark Balderston Red Squadron Space Party is the Light constructed list Mark Balderston posted on DeckTech.[1]

Deck info

  • Player: Mark Balderston
  • Published: 16 August 2000 (DeckTech)
  • Published title: Red Squadron Space Party
  • Format: Premiere - Death Star II
  • Side: Light
  • Starting Card: Hidden Base
  • GEMP Importable deck: Download (omits (the Hidden Base): not in GEMP)
  • Strategy: Red Squadron goes to space and beats up on loser Star Destroyers while mains party on Cloud City.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order


The post also lists 1x (the Hidden Base), which matches no known card; it is shown as posted and counted in the published total.

Original post

Red Squadron Space Party

  • Author: Mark "Rogue Nine" Balderston
  • Published: August 16, 2000
  • Rating: 4.5
  • Description: Red Squadron goes to space and beats up on loser Star Destroyers while mains party on Cloud City.

Strategy

This Deck is Red Squadron all the way. The interrupts can sway a beatdown by your opponent in space or on ground to a resounding win by you. Slight Weapons Malfunction is awesome. I use it almost every battle. Rebel Barrier is a lifesaver, especially if they are playing with Star Destroyers. S and K facilities is like scum for Light Side, retrieving 2 every time you hit an opponent's ship is great. Against Rall Ops, just take over Ralltiir because they can't beat you in space. They might feel pretty smart when they pop down Zuckuss in Mist Hunter, but if you keep a big hand, this deck works great, and you'll probably have a barrier. Cycle using Traffic Control, and keep lots of interrupts in your hand. Organized Attack is mainly useful for the immunity to attrition, but combined with Concentrate all fire, you can have huge power in space. There are four effects which hinge upon the battleground sites, Honor, Menace Fades, Battle Plan, and Strikeforce. Against Bring Him Before me, don't start Honor because they are probably packing SAC. Wait until they deploy Vader, then pop down Insurrection and some guys on Cloud City, and they can't even get there. That's about all I have to say, I mainly made this deck for fun, but it turned out to be pretty decent. My friend was playing TIE interceptor swarm, and I crushed him by 27. I got power of 34 with Luke and Wedge on their ships.

Original card list

As posted on DeckTech
Objectives (1) Hidden Base Locations (10) (the Hidden Base) Coruscant Corulag Kashyyyk Kessel Kiffex Roche Rendezvous Point Cloud City Carbonite Chamber CC Lower Corridor Characters (14) Epp Han x2 Epp Leia x2 Epp Luke 1 Epp Obi-Wan x2 Keir Santage Bren Quersey Theron Nett Elyhek Rue Derek Hobbie Klivian Luke Skywalker Wedge Antilles, Red Squadron Leader Starships (7) Artoo-Detoo in Red 5 Red 2 Red 7 Red 8 Red 10 Red Squadron 7 Red Squadron 4 Weapons (6) X-wing Laser cannons x5 Enhanced Proton Torpedoes Admiral's Orders (2) Concentrate all Fire x2 Effects (9) Slayn and Korpil Facilities Strikeforce Menace Fades Wise Advice Squadron Assignnments Traffic Control Honor of the Jedi Battle Plan Insurrection Interupts (11) Rebel Barrier x3 Organized Attack x3 Slight Weapons Malfunction x3 Star Destroyer Heading for the Medical frigate


See also

Sources

References

  1. ↑ Red Squadron Space Party, DeckTech (Mark "Rogue Nine" Balderston, 16 August 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.