Mark Balderston Red Squadron Space Party
Mark Balderston Red Squadron Space Party is the Light constructed list Mark Balderston posted on DeckTech.[1]
Deck info
- Player: Mark Balderston
- Published: 16 August 2000 (DeckTech)
- Published title: Red Squadron Space Party
- Format: Premiere - Death Star II
- Side: Light
- Starting Card: Hidden Base
- GEMP Importable deck: Download (omits (the Hidden Base): not in GEMP)
- Strategy: Red Squadron goes to space and beats up on loser Star Destroyers while mains party on Cloud City.
Decklist
|
Objective
Character
Weapon Starship
|
Location
Effect
Interrupt
Admiral's Order |
The post also lists 1x (the Hidden Base), which matches no known card; it is shown as posted and counted in the published total.
Original post
Red Squadron Space Party
- Author: Mark "Rogue Nine" Balderston
- Published: August 16, 2000
- Rating: 4.5
- Description: Red Squadron goes to space and beats up on loser Star Destroyers while mains party on Cloud City.
Strategy
This Deck is Red Squadron all the way. The interrupts can sway a beatdown by your opponent in space or on ground to a resounding win by you. Slight Weapons Malfunction is awesome. I use it almost every battle. Rebel Barrier is a lifesaver, especially if they are playing with Star Destroyers. S and K facilities is like scum for Light Side, retrieving 2 every time you hit an opponent's ship is great. Against Rall Ops, just take over Ralltiir because they can't beat you in space. They might feel pretty smart when they pop down Zuckuss in Mist Hunter, but if you keep a big hand, this deck works great, and you'll probably have a barrier. Cycle using Traffic Control, and keep lots of interrupts in your hand. Organized Attack is mainly useful for the immunity to attrition, but combined with Concentrate all fire, you can have huge power in space. There are four effects which hinge upon the battleground sites, Honor, Menace Fades, Battle Plan, and Strikeforce. Against Bring Him Before me, don't start Honor because they are probably packing SAC. Wait until they deploy Vader, then pop down Insurrection and some guys on Cloud City, and they can't even get there. That's about all I have to say, I mainly made this deck for fun, but it turned out to be pretty decent. My friend was playing TIE interceptor swarm, and I crushed him by 27. I got power of 34 with Luke and Wedge on their ships.
Original card list
Objectives (1)
Hidden Base
Locations (10)
(the Hidden Base)
Coruscant
Corulag
Kashyyyk
Kessel
Kiffex
Roche
Rendezvous Point
Cloud City Carbonite Chamber
CC Lower Corridor
Characters (14)
Epp Han x2
Epp Leia x2
Epp Luke 1
Epp Obi-Wan x2
Keir Santage
Bren Quersey
Theron Nett
Elyhek Rue
Derek Hobbie Klivian
Luke Skywalker
Wedge Antilles, Red Squadron Leader
Starships (7)
Artoo-Detoo in Red 5
Red 2
Red 7
Red 8
Red 10
Red Squadron 7
Red Squadron 4
Weapons (6)
X-wing Laser cannons x5
Enhanced Proton Torpedoes
Admiral's Orders (2)
Concentrate all Fire x2
Effects (9)
Slayn and Korpil Facilities
Strikeforce
Menace Fades
Wise Advice
Squadron Assignnments
Traffic Control
Honor of the Jedi
Battle Plan
Insurrection
Interupts (11)
Rebel Barrier x3
Organized Attack x3
Slight Weapons Malfunction x3
Star Destroyer
Heading for the Medical frigate
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See also
Sources
- Red Squadron Space Party, decktech.net
- Red Squadron Space Party, stephenskilton.com
- Red Squadron Space Party (GitHub Pages)
- Red Squadron Space Party (Wayback of decktech.net)
References
- ↑ Red Squadron Space Party, DeckTech (Mark "Rogue Nine" Balderston, 16 August 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.