Kylo Ren is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 4 card pages of the Kylo Ren persona fall under 3 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).
Cards
Kylo Ren
| Image |
Card |
Set |
Type |
Stats |
Changes |
Game text
|
 |
Kylo Ren |
Virtual Set 4 |
Character |
deploy 5, power 5, ability 5, forfeit 7, destiny 1 |
First card of this persona |
Adds one destiny to total power when with a [First Order] shuttle. While present at a battleground, Honor Of The Jedi is suspended. Whenever a player loses a battle here, that player loses 2 Force. Immune to attrition < 4.
|
Kylo Ren With Lightsaber
| Image |
Card |
Set |
Type |
Stats |
Changes |
Game text
|
 |
Kylo Ren With Lightsaber |
Virtual Set 9 |
Character |
deploy 5, power 6, ability 5, forfeit 7, destiny 1 |
New title; power 5 → 6; game text differs |
Adds 2 to power of anything he pilots. Permanent weapon is •Kylo's Lightsaber (may target a character for free; draw 2 destiny; target hit, its forfeit = 0, and opponent loses 1 Force if total destiny > defense value; otherwise you lose 1 Force).
|
 |
Kylo Ren With Lightsaber (AI) |
Virtual Set 9 |
Character |
deploy 5, power 6, ability 5, forfeit 7, destiny 1 |
Same title, stats and text (reprint or new image) |
Adds 2 to power of anything he pilots. Permanent weapon is •Kylo's Lightsaber (may target a character for free; draw 2 destiny; target hit, its forfeit = 0, and opponent loses 1 Force if total destiny > defense value; otherwise you lose 1 Force).
|
Kylo, Master Of The Knights Of Ren
| Image |
Card |
Set |
Type |
Stats |
Changes |
Game text
|
 |
Kylo, Master Of The Knights Of Ren |
Virtual Set 22 |
Character |
deploy 6, power 6, ability 5, forfeit 7, destiny 1 |
New title; deploy 5 → 6; game text differs |
Adds 3 to power of anything he pilots. While in battle alone: your total power here is +3, battle destiny draws may not be added and, if defending, once per game may take an Interrupt (except Ghhhk) into hand from Reserve Deck; reshuffle. Immune to attrition < 4 (< 5 if alone).
|
See also
References