Kenth Hamner VSC Everyone grab your weapon and Bionic Hand (V2) (LLSC)

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Kenth Hamner VSC Everyone grab your weapon and Bionic Hand (V2) (LLSC) is a Light constructed list published on Game Players Network.

Deck info

Introduction

This Deck initially came to mind after looking at the virtual Boshek, unfortunately he didn’t get included, but you could add him if you wanted to. The one virtual card this deck really benefits from is Sai’torr Kal Fas. I now introduce you to Lightsaber Combat the Device Way.

Decklist

Objective

Character

Device

Weapon

Location

Effect

Interrupt

Epic Event

Strategy

This deck worked well to begin with. The only problem I found was I really wanted another lightsaber after I had lost Obi-Wan or Qui-Gon the first time. Hence the addition of Another Saber for each plus Leia’s Blaster Rifle which helps give me flexibility in that I can skip Anakin’s Saber and give it to Luke after he looses Luke’s Saber. Padme helps get Obi-Wan and his mentor out early. A Jedi’s Resilience (Just added the second one) is there to keep Obi, Qui and Luke coming back hopefully with another saber courtesy of Sai’torr Kal Fas. So you basically have 2 sabers for Luke, Obi-Wan and Qui-Gon. Of course there is always the possibility of picking another up you’ve just lost if you are able to flip your objective. So they keep coming and they are armed. J

It’s usually best to use Insurrection & Aim High to check to see what weapons are available to you before you determine a course of action. With the destiny in this deck you will rarely miss anyone, of course you have Colo Claw Fish. If not I guarantee any deck your opponent plays that revolves around weapons and uses one of the Naboo Underwater Creatures will be hurting because of your ability to cancel that.

If I can’t stack my destiny on Colo Claw Fish because my opponent started with it or Sando Aqua Monster, I guarantee you my opponent won’t be to happy with me when I kill his card. This really hurts those Assault Rifle Decks.

I want to Duel my opponents Jedi to that end I have Blast The Door, Kid (x2) and Dodge.

Move away or cancel the battle then Duel next turn with those destiny 7 Bionic Hands.

Another Interrupt I love is Away Put Your Weapon. This can really save the game when it is close. I just wish I could keep a saber or two out J.

Setting up:

Usually I like to get Obi-Wan or Luke out as early as possible, usually with a Portable Scanner, if not I would just assume bring out Qui-Gon.

So get Obi-Wan or Luke out deploy their weapon and a Scanner next turn grab Obi-Wan’s Journal w/the scanner. If they are playing Lightsaber Combat grab a Bionic Hand and have fun. Once you have another scanner out grab two a turn, watch the opponents force pile because Monnok would really suck. If you are worried just grab a Bionic Hand and a scanner.

So every deploy phase you will now have a nice card for your lightsaber combat.

Another device I really like is Wrist Comlink. Now I have Jedi that react I am draining for 3,3 and 2 (could be 3,3 and 3 if I decide to give Anakin’s Saber to Leia)none of which can be canceled, I can play BTDK or Dodge if you somehow cancel the react I am hitting anyone you throw at me (unless there is a Force Field) I am stacking either a 6 or a 7 on my Jedi for Lightsaber Combat. This deck is still undefeated and with this version I think its time to fear the Bionic Hand.

Here is a real quick note on defensive shields.

Always play: Only Jedi Carry That Weapon.

-Derek Brooks

See also

Sources


References