Karrde Blue Cheese

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karrde Blue Cheese is a Dark constructed list published on Game Players Network.

Deck info

Introduction

Fun w/Ties, w/a lil' senate on the side; beastly retrieval engine and space battling.

The published list has 68 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Strategy

Ok, 1st off, this isn’t my take on KToD or anyone else’s senate version. I thought it would be really cool to put ties with senate…only later did I see all the really good senate decks on DeckTeck. Anyway, on to the strategy.

As the first action I pull Wakeelmui w/mob points. At first glance, activation in this deck isnt all that good, but it is surprisingly high. Minimum 4 on 1st turn, drop a scrub senator to the docking bay and 2nd turn activation w/mob points and wakeelmui gives you 8. PoTH, sullust, and tikkes (+2 activation at battlegrounds you control), combine to give me all the rest of I’ve ever needed.

From there on the idea is to control space while retrieving tons of force from sienar fleet systems. Best is when opponent is playing space (maybe post v6 HB). relentless pursuit/lateral damage combined with all power to weapons will win battles by huge margins= overflow. The baron and zuckuss are just plain mean and the emperors sword adds huge power (+6 from all power to weapons, +3 from dreadnaught, deploys –2 and power +3 at COR, reacts, and retrieves 3 from SFS when deployed). Return to base and the fleet systems keeps your ties coming after opponent again, and again. I have yet to play a lightside deck against which I couldn’t control space.

Now, against ground based decks, the going is a little bit tougher. I can cancel two drains per turn w/ pol efeect and dreaded imp. starfleet. Only two vader w/stick?!?! you may say. Well, with the constant retrieval 2 has always been enough. Ive come down w/him 4 turns in a row before. If need be, you can also drop a senator w/him for forfeit fodder (w/begin landing ur troops on table they have huge forfeit, between 5-8). PoTH gives you an extra 1 drain at the senate and the pol effect adder +2 for the close drain race. (at just my locations, I can drain up to 7 per turn, at no cost) my opponent almost always has to pay to battle order late game b/c he cant stay in space.

I know everyone is looking at the senate package right now is making ugly faces. (unfortunately an arm and a leg around here isnt even enough to get one another lott dod or even a baskol yeesirim/naboo) however, even if my opponent likes pounding on my senators, they keep coming back. Also, w/their forfeit so high I never have to lose more than 1 at a time. There is a lot of senate hate out their right now (V civil disorder really sucks!), but even in a worse case scenario this deck survives. I have played entire games without putting anyone at the senate and still won. The constant retrieval is huge and short range fighters/sqabbling can retrieve well late game. Not too mention ability^3 and pin prick drains, and the new FirepowerV also adds a sweet order to engage type cost for my opponent and more retrieval.

This deck is so far undefeated (approx. 6-7 to 0). It (w/ a nifty HB asteroids deck) won the 1st Maine tournament the state has seen for years. However, as I said before, I don’t get to play much due to a lack of people in my area. So please rate, and give suggestions.

See also

Sources


References