Jonathan Ballin LS
Jonathan Ballin LS is the Light constructed list Jonathan Ballin posted on DeckTech. The published title is not used as the page title; it appears in the original post below.[1]
Deck info
- Player: Jonathan Ballin
- Published: 7 April 2002 (DeckTech)
- Format: Premiere - Original VS1
- Side: Light
- Starting Card: Rebel Strike Team
- Starting Interrupt: Heading For The Medical Frigate
- Starting Effect: An Unusual Amount Of Fear
- GEMP Importable deck: Download
- Strategy: the busters were walking around the grow op when they found a meth lab bunker so they blew it up
Decklist
|
Objective Character
Weapon Starship
Location |
Effect
Interrupt
Admiral's Order Epic Event |
The post lists ten Defensive Shields under An Unusual Amount Of Fear without naming them; none are dested.
Original post
the grow op busters
- Author: Jonathan "Vanshitoo" Ballin
- Published: April 7, 2002
- Rating: 4.0
- Description: the busters were walking around the grow op when they found a meth lab bunker so they blew it up
Strategy
sorry about the strangeness of the strategy but something went wrong with the srtat
this deck sets up like a well organized drug bust.
on the first turn (force impending)I pull
(and deploy) crix, who pulls his CoK who pulls
wuta who pulls a site i can also pull back door and
bunker (i get a force because TSID). If i have enough
force which is xtremely doughtful I pull genaral
calrissian who pulls GS1. Anyways Even if I dont
do
all those steps I will still have plenty of
activation on turn 2 where I pull more sites
and scouts. by turn 3 or 4 I will be set up for
flip when I flip I send scouts into bunker and use
the +4EE bonus and a charge to blow it away. If
the
druggy's come to the bunker i'll blow them
straight
to hell with concussion gernade or a charge.
once I
clean out the bunker I spread out in my grace
turn
(they have no hand) and drain. the game should
be
quick after that because of the force swing and
O.K.
drains at Endor. this deck isn't a battling
powerhouse on ground or space but i have good
enough forces to maintain what i need to of both
places (8 destiny 6and7s help).
Why 3 different AO's? even people on crack can
see that lots of AO's R compatible w/scouts
concentate all fire=scouts immune <6 better
weapond draws
capital support=give enemy capital punishment
with
xtra force loss
taking with us=cheaper deploy, harder to hit etc.
Thanks for reviewing this deck
it will beat all druggies (if they R high)
Original card list
starting
Rebel strike team/OD'D
the shield is down
strike planning
sqad assignments
endor
busters landing site
HFTMF
Unusual amount of fear+10 shields, I have all
Location
drugbunker
hidden dealing trail
back door
dense forest
Characters(the busters)
Wedjie DSL
gen calrissian
dash rendar
quite-gone Jinn
crix madine
corran horny
lt. blout
clnl. crackhead
corp. midje
sgt. carlson
sgt. junken
mjr. panno
corp. bezzer
corp. kenesaric
orrimaarko
gen. solo
CoK
daughter of skywalker
luke JK
luke RS
WUTA
Obi w/saber
Starships
gold sq. 1
red sq. 1
tala 1
tala 2
R2 in red 5
outrider
home 1
green
manakin's saber
chargex2
concussion gernade
E-11B blasta
EpicE
DTSG
Interupt
dash
throw me another chargex3
endor celabration(everyones invited)
we with 2 board at 1nce
take the initiative
E ffects of drugs
close air support
insurrection combo
menace fades
AO
concentrAte all fire
capital support
taking them with us
|
See also
Sources
- DeckTech post 22654, decktech.net
- DeckTech post 22654, stephenskilton.com
- DeckTech post 22654 (GitHub Pages)
- DeckTech post 22654 (Wayback of decktech.net)
References
- ↑ DeckTech post 22654, DeckTech (Jonathan "Vanshitoo" Ballin, 7 April 2002). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.