Johan van der Meer White Weeners Liberating Ralltiir

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Johan van der Meer White Weeners Liberating Ralltiir is the Light constructed list Johan van der Meer posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Device

Starship

Vehicle

Location

Effect

Interrupt


Original post

White Weeners Liberating Ralltiir

  • Author: Johan "Johan" van der Meer
  • Published: December 18, 1999
  • Rating: 4.0
  • Description: Set up fast with cheap characters and keep your forces safe with a reacting shuttle + InCom Engineer + Covert landing being the main defense mechanism

Strategy

The reason why I chose Ralltiir and not Bothiawui is because a well constructed Ralltiir Operations would make short work of Bothiawui Liberation (flipped obj + Imperial Decree)... Skyhoppers aren't in for high power (with Maneuver Flaps...) but instead for reacting and an extra battle destiny with an Operative, a Skyhopper and an Engineer on your planet, and a Covert Landing you draw 3 battle destinies with a bonus of +2... that usually works pretty well in removing stuff.

Hunt Down & Destroy

Instead of the Farm, start the Jungle as your starting <> site. Vader will likely come down 1st or 2nd turn to do the flip, and you don't want him on your Farm for a drain of 2 per turn. The jungle is much more appropriate for a drain of 0. After Vader is down, set up for the flip and use your Trans Term to cancel Visage. Landing Claw for Battle Order. Sic-Six for anti-Elis, H'nemte to make Imps more expensive. NTMTO for cheesy insert damage.

Operatives

Umm, try set up faster than him... If you can get Harc Seff on his planet you've got the advantage. This deck should be able to set up faster than any dark side Ops deck... Otherwise try to fight on his planet with shuttle + Covert Landing.

ISB

Well ISB isn't played here much, but I included Shuttle Tyderium (spy ship that works with Landing Claw) for A Bright Center. For stuff like 5D6 there's an Ambush... Shuttle Tyderium with a RFC and a Covert Landing is 2 battle destinies...

That's about it... I left out Ralltiir, because if you play your cards right you should win that matchup... Enjoy

Original card list

As posted on DeckTech
Starting (5) Local Uprising/Liberation Ralltiir Farm The Signal Yarna d'al' Gargan Characters (23) Arleil Schous Bothan Spy H'nemthe x2 Harc Seff InCom Engineer x2 Momaw Nadon Ralltiir Freighter Captain x3 Ralltiir Operative x8 Sic-Six x2 Wedge Antilles Yoxgit Vehicles (5) Incom T-16 Skyhopper x5 Starships (2) YT-1300 Transport Shuttle Tyderium Locations (6) Desert Forest Jungle Spaceport Docking Bay Spaceport Street Swamp Devices (2) Landing Claw x2 Interrupts (11) Ambush Covert Landing x2 Houjix It's A Trap Nar Shaddaa Wind Chimes x2 Rebel Barrier The Signal Transmission Terminated x2 Effects (6) Bargaining Table Civil Disorder Never Tell Me The Odds x2 What're You Tryin' To Push On Us? x2


See also

Sources

References

  1. ↑ White Weeners Liberating Ralltiir, DeckTech (Johan "Johan" van der Meer, 18 December 1999). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.