Jeroen Webb (Revised)
| Title | Jeroen Webb (Revised) |
|---|---|
| Side | Light |
| Type | Character — Rebel |
| Set | Revised Hoth |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | U1 |
| Uniqueness | Unique |
| Destiny | 2 |
| Power | 1 |
| Ability | 2 |
| Deploy | 2 |
| Forfeit | 4 |
| Icons | Pilot |
| GEMP ID | 53_11 |
| Versions | Decipher — Jeroen Webb (3_11)Decipher (Revised) — this page ( 53_11) |
Jeroen Webb (Revised) is a Light Character (Rebel) from Revised Hoth.
Card Text
Adds 2 to power of anything he pilots. When in battle with a Rebel leader, subtracts 1 from opponent’s total battle destiny. Because this Rebel is both a spy and a pilot, you may deploy him simultaneously with a starfighter (if it does not have a permanent pilot) where you do not have presence or Force icons.
Lore
Native of Ralltiir. Spy for Ralltiir's underground network after his homeworld was subjugated.
Strategy
By Sean Torrens
With just a few extra cards, Jeroen Webb can turn into his own version of the Tantive IV! Deploy "Jerry" and any UNPILOTED Y-wing (Gold 1, Gold 2 or Gold 5) to Death Star just like the Tantive IV. Begin to Force drain like crazy, or to top it off, deploy Red Leader or Dutch to the second pilot seat and now have: power of 5 (like the Tantive IV), enough ability to draw destiny, and subtract 1 from the opponent's total battle destiny! All this for 5 Force! The same amount it takes to deploy the Tantive IV! If you deploy Commander Wedge Antilles to the second pilot seat instead of Red Leader or Dutch, you can have a power of 7 and all the others nifty bonuses!
Combos
- Jeroen Webb + Zutton + any Rebel leader
- Jeroen Webb + Double Agent
- Jeroen Webb
Sources
- Jeroen Webb black-border printed face (
3_11) - White-border product Revised Hoth
- Printed face: Jeroen Webb