Jason Herrin Court Of Darkness

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Jason Herrin Court Of Darkness is the Dark constructed list Jason Herrin posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Creature

Device

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Defensive Shields

These cards were posted as Defensive Shields outside the 60. They do not count toward the 60.

Posted 'Defensive Shields (10)' outside the 60; all 10 are named.

Original post

Court Of Darkness

  • Author: Jason "Mr. Black" Herrin
  • Published: November 24, 2001
  • Rating: 4.0
  • Description: Jabba s palace of Sith

Strategy

The deck is pretty simple to play. I ll give a brief overview of the way I see this deck being used.

Early game

You realistically won t be able to drop Boba Fett the first turn, so use the Audience chamber to pull Snoova and then go get his axe. Pull a docking bay and deploy the detention block so Boba Fett will be able to stay out the next turn. Or if you don t care just store force and lose the 1 to your objective and deploy him next turn. Cement your hold on Tatooine and then worry about going after your opponent.

Mid game

This is where you need to have All Wrapped Up on the table. You should be concentrating on capturing a few of your opponents good characters. Or if you think you can create enough attrition through battle destinies work on taking out your opponents characters that way. Remember to not deploy more upkeep characters than a total upkeep of 3. This is VERY important These characters tie up a lot of resources so just hold extras in hand unless you think their presence on the table will help you win in a couple of turns.

End game- Keep placing your opponents captives out of play with the Sarlacc. This is also your only ‘consistent form of retrieval in the deck. Battle a couple of times with 3 or 4 destinies and the game should be yours.

Card choices-

Court and not Hunt Down- The main reason here is the objectives minimal setup required and its pay-off. You get to retrieve with this deck, but you consistently lose to Visage. Also due to the huge influx of playable jedi for the light side it actually becomes harder for a Hunt Down deck to kill them. Court pulls the zero destiny locations out of your deck and lets you pull Maul s ship. Immunity to Goo Nee Tay and increased forfeit levels are also awesome capabilities to have. Its easy to flip and keep flipped. Plus the support cards available for the theme are very strong in and of themselves.

I feel the objective was the only real explanation that I needed to make here due to the other cards relative strengths in the deck so I think that I ll move on now.

Match-ups

Pod profit- This deck hoses Profit. I camp out with all of my forces, capture, feed to the Sarlacc and laugh. Plus they can t drain me if I never let them flip their objective. You may lose some cards to the race, but he won t get much retrieval out of it.

QMC- this is a good match. It will be tough to fight it out, but in the end you ll widdle the opponent down to a very few characters. If you capture the right cards their deck will never know what hit it.

TIGIH- Another fun deck to play. Maul kills Luke and the game is over for them though. Just watch out for lots of those scouts.

EBO- Let the drain race begin This one you can win as well, if you play your cards right. In the end you ll have to face each other at some point. And when you do you ll be able to deliver the beat down of their life

Duel Of The Fates- This deck will be a tough match if you try to sit there and out drain them. So my suggestion is this, KILL THE JEDI at the Theed Generator sites as soon as you can. Deploy and suicide battle if need be to get rid of those ugly jedi. Just keep them from building up there drains. Best bet here, Vader, Boba Fett, and Snoova for maximum damage and capture action. Capturing will be there major weakness.

Hidden Base- Sub in Security Precautions for any card that you like and just kill this deck hard. Hidden Mains will come to you though so be prepared for some good battles at the palace.

Well thats all folks. Thanks for taking the time to read my stuff.

Original card list

As posted on DeckTech
Starting (10) Fear Is My Ally Court Of The Vile Gangster Any methods Necessary Boba Fett, Bounty Hunter Boba Fett s Blaster Rifle Slave I Detention Block Corridor Jabba s Palace Dungeon Jabba s Palace Audience Chamber Great Pit Of Carkoon Characters (22) Darth Maul X2 Darth Maul, Young Apprentice Emperor Palpatine Darth Vader With Lightsaber X2 Mara Jade, The Emperor s Hand Stormtrooper Garrison X2 Prince Xizor Guri Jabba The Hutt Boelo Chokk Ghana Gleemort Thok & Thug Aurra Sing Snoova 4-LOM With Concussion Rifle P-59 P-60 Dr. Evazan & Ponda Boba Creatures (1) Sarlacc Weapons (7) Aurra Sing s Blaster Rifle Maul s Double-Bladed Lightsaber X2 Mara Jade s Lightsaber Naboo Blaster Vibro Axe Maul s Electrobinoculars Starships & Vehicles (2) Blizzard 4 Maul s Sith Infiltrator Effects (3) All Wrapped Up Tarkin s Bounty Hutt Bounty Interrupts (13) Sniper and Dark Strike X2 Force Field X2 Young Fool Force Lightning Jabba s Through With You X2 I Have You Now X2 Maul Strikes X2 Twi lek Advisor Locations (2) Death Star Docking Bay 327 Tatooine Docking Bay 94 Defensive Shields (10) Weapon Of A Sith Oppressive Enforcement There Is No Try Secret Plans Do They Have A Code Clearance You Cannot Hide Forever A Useless Gesture Allegations Of Corruption Fanfare Wipe Them Out, All Of Them


See also

Sources

References

  1. ↑ Court Of Darkness, DeckTech (Jason "Mr. Black" Herrin, 24 November 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.