J.D. LaCure Corulag Speeders
J.D. LaCure Corulag Speeders is the Dark constructed list J.D. LaCure posted on DeckTech.[1]
Deck info
- Player: J.D. LaCure
- Published: 11 March 2000 (DeckTech)
- Published title: Corulag Speeders
- Format: Premiere - Endor
- Side: Dark
- Starting Card: Imperial Occupation
- Starting Interrupt: Twi'lek Advisor
- Starting Effect: Imperial Arrest Order
- GEMP Importable deck: Download (omits N'gok: not in GEMP)
- Strategy: An extremely fast deck that spreads, inserts, and drains.
Decklist
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Objective Character
Vehicle
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Location
Effect
Interrupt |
The post also lists 3x N'gok, which matches no known card; it is shown as posted and counted in the published total.
Original post
Corulag Speeders
- Author: J.D. "Talz" LaCure
- Published: March 11, 2000
- Rating: 3.5
- Description: An extremely fast deck that spreads, inserts, and drains.
Strategy
This deck is centered around one thing. Speed. With a little luck and some force this deck flips on turn 2. You will have 1 operative and a Biker/Bike at each site. As the game drags on (1 or 2 turns) deploy 2 more sites with ops/bikers. Put in the inserts and pull out the Strategic Reserves/Den of Thieves. Also pull the Presences of the Force if you want to. (note the only other rares besides the obj)
The obvious problem is the beatdown. To prevent this you have...
IAO (prevents Nabruns) N'gok (cancels large forces)
To help ease the pain...
High-Speed Tactics (adds a destiny for a total of 2, for a total of around 6 attrition) Wounded Wookie(all 3 of its uses)
As long as they try to out drain you you should win by around 20 (with retieval)
But most people will try to battle you, in particular with mains.
This makes a big problem because there is almost no battle potential in this deck vs a determined opponent.
But, you cancel the big beatdowns and you can survive the small ones and come out ahead in the end.
Possible additions...
Bad feeling have I Vader/Tarkin or Mara Space power (for Battle Plan)
ADDITION I have switched the 2 Presences of the Force for 2 alters, I may add more later.
ADDITION I want to note all three uses of Wounded Wookie.
1. If opponent just drew more than two battle destinies cancel all but two.
2. If your non-unique alien is defending a battle cancel the game text of one opponents rebels.
3. Cancel Clash of Sabers.
use 1 if they try to do damage with many destinies they get canceled
use 2 if they attack with Obi Wan Kenobi and attempt to move away a character use this
use 3 again keeps your opponent from beating down lone characters
ADDITION Please note that I CHOSE not to start with Well Guarded or put it in my deck. To me a Well Guarded is a big red flag saying "ALTER THIS AND GRIMTASH ME" Without this tip your opponent will very rarely use a Grimtash in the first three turns. After you flip the obj. they may notice that you have many doubles and Grimtash you. But that can only do so much damage.
Your force loss should be coming from your hand and doubles are the FIRST to go. Try to understand that using Well Guarded could put me in a worse situation than before. BTW, I wouldn't stop using IAO as my starting effect anyway, I am much more afraid of Nabrun Leids.
Original card list
Starting(5)
Imperial Occupation/Imp. Control
Corulag
Jungle
Twi'lek Advisor
Imperial arrest order
Characters(22)
x11 Biker Scout Trooper
x11 Corulag Operative
Vehicles(8)
x8 Speeder Bikes
Locations(5)
Spaceport Docking Bay
Spaceport Street
Desert
Forest
Swamp
Effects(6)
Strategic Reserves
Den of Thieves
x2 3,720 to 1
x2 Presence of the Force
Interrupts(14)
x2 Twi'lek Advisor
x2 Abyssin Ornament
x2 Wounded Wookie
x3 N'gok
x5 High-Speed Tactics
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See also
Sources
- Corulag Speeders, decktech.net
- Corulag Speeders, stephenskilton.com
- Corulag Speeders (GitHub Pages)
- Corulag Speeders (Wayback of decktech.net)
References
- ↑ Corulag Speeders, DeckTech (J.D. "Talz" LaCure, 11 March 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.