Ineffective Maneuver (V) (Virtual Set 5: A Dark Time)
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Players Committee / Virtual — not a Decipher card.
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| Title | Ineffective Maneuver (V) |
|---|---|
| Side | Light |
| Type | Effect — Starting Effect |
| Set | Virtual Set 5: A Dark Time |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unrestricted |
| Destiny | 3 |
| GEMP ID | 1105_10 |
| Versions | Decipher — Ineffective Maneuver (4_26)Virtual Original — this page ( 1105_10)Virtual Legacy — Ineffective Maneuver (V) ( 1220_126) |
For the Decipher card this slip modifies, see Ineffective Maneuver. Code OVS5 · GEMP id 1105_10.
Ineffective Maneuver (V) is a Light Effect (Starting Effect) from Virtual Set 5: A Dark Time.
Card Text
Deploy on table with 5 cards from outside your deck face-down under here. Three times per game, may play a Defensive Shield from here (as if from hand). Permanent Weapon weapons may not reset forfeit to 0. Characters hit by Permanent Weapon weapons are forfeit = (printed forfeit -3).
Lore
To succeed in the Imperial Navy, an officer must be willing to take risks. Difficult choices must be made.
Sources
- VirtualCards5.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006 (errata to card #49 on 14 September 2007); slip 10. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Ineffective Maneuver.
- Full-card remaster: Virtual Set 5: A Dark Time (fan reconstruction, 2026).