Ineffective Maneuver (V) (Virtual Set 5: A Dark Time)

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Players Committee / Virtual — not a Decipher card.













Info
TitleIneffective Maneuver (V)
SideLight
TypeEffect — Starting Effect
SetVirtual Set 5: A Dark Time
PublisherPlayers Committee
EraVirtual Original
UniquenessUnrestricted
Destiny3
GEMP ID1105_10
VersionsDecipher — Ineffective Maneuver (4_26)
Virtual Original — this page (1105_10)
Virtual Legacy — Ineffective Maneuver (V) (1220_126)
For the Decipher card this slip modifies, see Ineffective Maneuver. Code OVS5 · GEMP id 1105_10.

Ineffective Maneuver (V) is a Light Effect (Starting Effect) from Virtual Set 5: A Dark Time.

Card Text

Deploy on table with 5 cards from outside your deck face-down under here. Three times per game, may play a Defensive Shield from here (as if from hand). Permanent Weapon weapons may not reset forfeit to 0. Characters hit by Permanent Weapon weapons are forfeit = (printed forfeit -3).

Lore

To succeed in the Imperial Navy, an officer must be willing to take risks. Difficult choices must be made.


Sources

  • VirtualCards5.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006 (errata to card #49 on 14 September 2007); slip 10. Slip image and game text from this sheet.
  • Lore and art: the printed Decipher card, Ineffective Maneuver.
  • Full-card remaster: Virtual Set 5: A Dark Time (fan reconstruction, 2026).