Imperial Justice
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| Title | Imperial Justice |
|---|---|
| Side | Dark |
| Type | Effect |
| Set | A New Hope |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 3 |
| GEMP ID | 2_121 |
| Versions | Decipher — this page (2_121)Virtual Original — Imperial Justice (V) (Virtual Set 10: Fourth Anthology) ( 1110_9)Virtual Legacy — Imperial Justice (V) ( 1210_38) |
Imperial Justice is a Dark Effect from A New Hope.
Card Text
If opponent is generating at least 4 more Force than you, deploy on a location to cancel all Force generation at that location. OR Deploy on a location. It is now immune to Revolution.
Lore
“There’s nothing you could have done Luke, had you been there. You’d have been killed too.”
Rulings
- When initiating deployment, Dark declares which function they are using on this card.[1]
- Once deployed, only that chosen function operates until the card leaves table.
Pulled by
Cancels
- Force generation at one location
- Makes a location immune to Revolution
Underlying card for
Sources
- Original printed face: Imperial Justice, Decipher (archived 17 May 2008).
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Effect: Imperial Justice, A New Hope, C2
References
- ↑ Players Committee, Star Wars CCG Advanced Rulebook (2023), Appendix B, p. 146, "Imperial Justice": the deploying player chooses the function before or after OR at deployment, and only that function operates while the card remains in play. This is a rules interpretation, not a quotation of original printed game text. Preserved copy: Internet Archive (22 April 2026). Lookup: Scomp: Imperial Justice.