Icebreath Out Of Limits

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icebreath Out Of Limits is a Light constructed list published on Game Players Network.

Deck info

  • Player: icebreath
  • Published: 18 March 2004 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS6
  • Side: Light
  • Starting Card: Quiet Mining Colony
  • Starting Interrupt: Heading For The Medical Frigate
  • Strategy: Quiet Mining Colony
  • GEMP Importable deck: Download (omits Princess Leia (V) (Virtual Set 6), C-3PO (See-Threepio) (V) (Virtual Set 2), Luke Skywalker (V) (Virtual Set 1), Sai'torr Kal Fas (V) (Virtual Set 1), Hopping Mad (V) (Virtual Set 6), Imperial Atrocity (V) (Virtual Set 6): not in GEMP)

Introduction

Will somebody PLEASE review this?! Geez! ... BTW, it's a new QMC deck.

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Notes

  • Original-era (V): Sai'torr Kal Fas (V) and Luke Skywalker (V) (Virtual Set 1); C-3PO (See-Threepio) (V) (Virtual Set 2); Princess Leia (V), Hopping Mad (V), Imperial Atrocity (V) (Virtual Set 6).
  • Posted 'Farmboy (V)' x2 dested Luke Skywalker (V) (the Premiere 'farmboy' Luke); no card is titled Farmboy.
  • Posted Ani's/Obi's/Qui's Stick dested Anakin's Lightsaber, Obi-Wan's Lightsaber, Qui-Gon Jinn's Lightsaber; HotJedi dested Honor Of The Jedi; Wind Chimes combo dested Nar Shaddaa Wind Chimes & Out Of Somewhere; All Wings combo dested All Wings Report In & Darklighter Spin.
  • Princess Leia (V) x4 is dested as posted (the author stresses FOUR).

Strategy

Basic idea behind the deck is to speed-drop Leia to the Guest Quarters (Sai'tor for Ani's Stick, use her game text to pull Reflection) and Farmboy or Wedge to the system. You should be able to flip by turn 2 or 3 depending on what's in your hand, but turn 3 should be ideal, giving you the time you need to pull all your locations out.

After you flip, get C-3PO and Hopping Mad (V) down quickly to take advantage of HDWGITM and Thank The Maker, and get those Jedi guys to your sites pretty quickly too. Get the Palace Raiders flying around at the sectors, get all three X-Wings in space, and don't bother spreading out on the ground until you're sure it's safe.

With Celebration, Farmboy, and Reflection retrieving a bit of Force each turn, HotJedi and Attrocity doing damage prevention, and Thank The Maker doing some immediate damage retrieval, you're in the perfect setup to deal with the number one dark side deck (or so they say) these days; Walkers.

Why 4 copies of Leia? I eventually worked up to 4 copies because it seems to be the optimum number for pulling her quickly.

Panaka - a character that pulls his own gun and does direct damage when he hits something... are you REALLY gonna try arguing against this?

That should pretty much do it, I think... this deck is WAY off base from my normal style of play, but I think it should do extremely well against a large number of deck types. A lot of it depends on HOW the deck is played, so keep that in mind when reviewing please.

Walkers players; please review with your honest opinions. There aren't any people around here who play Walkers, but I think I've covered the biggest strengths that the deck has to offer. Suggestions for improvement welcome.

Enjoy!

David Kangas

Shadow 31

Ophidian Agent

Vancouver, WA

See also

Sources


References