Icebreath Hidden Base Saturation

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icebreath Hidden Base Saturation is a Light constructed list published on Game Players Network.

Deck info

  • Player: icebreath
  • Published: 29 December 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Hidden Base
  • Strategy: Hidden Base
  • GEMP Importable deck: Download (omits Luke Skywalker (V) (Virtual Set 1: Legacy), Chewbacca (V) (Virtual Set 3): not in GEMP)

Introduction

Yeah, I know the meta is getting saturated with Hidden Base decks, but this one is DEFINITELY worth taking a look at.

The published list has 59 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Jedi Test

Admiral's Order

Strategy

This is Hidden Base at it's best. You've got a turn-3 flip, more activation than you can shake a stick at, high-destiny recylers, plenty of drain potential, plenty of retrieval, and plenty of staying power.

Oh, and before somebody tells me to put the immunity canceller in here, the answer is NO. That thing'd hurt MUCH more than it would help... even with the Bacta Tank and the various destiny cancellers, I'm already more focused on staying power than drop-and-beat runs. You guys are over-abusing those things... you need to figure out when and where they're appropriate; and they are definitely NOT appropriate in this deck. Period.

The thing is, I don't want (much less NEED) to change anything in this deck. Sure, you might do a bit of meta-changes to it, but this fits my area perfectly, and I'm happy with it. So there. :P

Actually, there is one thing I'd think to add in, but only to piss people off: test 6. Pull it with Training Area, drop it with Mirax, track it. Don't get much better'n that. >;)

Here's a turn-by-turn 'til you flip:

Turn 1 - Activate. Pull Kashyyyk from deck, pull Dagobah from starting effect, pull Yoda's Hut. Drop Yoda if you've got 'im, otherwise draw up.

Turn 2 - Activate. Pull Naboo and Kiffex, pull Training Area, pull Test 1 (might as well get that pesky destiny 1 out of the deck). Drop any starships you can to Rendezvous Point, and draw up.

Turn 3 - Activate. Pull Coruscant and Kessel. Flip. Start dropping ships en masse to Rendezvous Point and start moving them out (be smart about it, though). Drop DOS to do some testing if/when you pull her.

Turn 4+ - Keep dropping ships, draining, cancelling opponent's drains, retrieving, etc etc etc.

Card choices:

Dagobah stuff - with the characters and the sites, you're getting an extra 5 activation (2 from Hut, 1 from Training Area, 1 from Yoda, 1 from DOS), Yoda's subtracting from attrition against you EVERYWHERE, you're pulling off Test 1 to cancel their drain bonuses and retrieve 3, DOS is draining at the Training Area for 1, and DOS is retrieving with Reflection. I'd say that's worth it for the card spots. >;)

Kin Kian, Hol Okand - drain bonuses, man, drain bonuses! They're cheap to deploy, easy to use, and each give a drain +1. Woohoo. Colonel Salm aboard either ship is also VERY tech, giving you an optional re-draw on any of your battle destinies there. Woohoo again.

Green Leader in ship - He's pretty much an auto-hit on anything with maneuver of 4, got a decent chance of hitting anything of maneuver 5 as long as you're tracking, and is a definite auto-hit on anything maneuver 1-3. Maneuver 6, though, can be a bit of a problem. I was thinking of throwing in some Fusion Generator Supply Tanks (V) to play on Home One to boost this guy's ability to shoot stuff, but didn't think it was worth it JUST for this. Maybe later.

Stay Sharp! - Nobody realizes how tech this card actually is. Oh, I'll fire my X-Wing guns, and play this to add 5 to my power. Oh, I'll do a SATM in space. Oh, did I mention it's a destiny 4 Used? Woohoo.

Stone Pile - Once you're flipped, you're already starting the hand-screw by making them pay to draw. Add on to the pain by snagging a couple cards from their hand... you never know what you'll grab!

I guess that's pretty much it.

Enjoy!

David Kangas

Shadow 31

Ophidian Agent

Vancouver, WA

See also

Sources


References