General Crix Madine (V)

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Players Committee / Virtual — not a Decipher card.










Info
TitleGeneral Crix Madine (V)
SideLight
TypeCharacter — Rebel
SetVirtual Set 24
PublisherPlayers Committee
EraVirtual Modern
RarityR
UniquenessUnique
Destiny1
Power3
Ability3
Deploy3
Forfeit6
IconsWarrior
GEMP ID224_15
VersionsDecipher — General Crix Madine (8_14)
Virtual Modern — this page (224_15)
Printed title stripGeneral Crix Madine
Copyright line© LUCASFILM LTD. & TM. TM, ® & © 1999 DECIPHER INC.
For the Decipher card, see General Crix Madine.

General Crix Madine (V) is a Light Character (Rebel) from Virtual Set 24.

Card Text

Scout. Once during your deploy phase, if present at a battleground, may take a scout of ability < 3 (or any [Endor] scout) into hand from Reserve Deck; reshuffle. During battle here or at same system as Ackbar, if you just played Critical Error Revealed, may retrieve 1 Force.

Lore

Military advisor to Mon Mothma. Leader of commando project. Corellian native. Defected to the Alliance shortly after the Battle of Yavin. Rescued by Rogue Squadron.


Rulings

  • Remains a scout if his game text is canceled.[1]
  • When Light plays Critical Error Revealed, Dark gets first response (e.g. to cancel it with Sense). If canceled, Light can no longer respond to retrieve.

Also known as

  • GCMv

Characteristics

  • Force-Attuned
  • general
  • leader
  • Corellian
  • scout

Sources

References

  1. ↑ Scomp: General Crix Madine (V); card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive