General Crix Madine (V)
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Players Committee / Virtual — not a Decipher card.
| Title | General Crix Madine (V) |
|---|---|
| Side | Light |
| Type | Character — Rebel |
| Set | Virtual Set 24 |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 1 |
| Power | 3 |
| Ability | 3 |
| Deploy | 3 |
| Forfeit | 6 |
| Icons | Warrior |
| card_uid | 224_15 |
| Version | virtual |
| Printings | Virtual Set 24 — this page |
For the Decipher card, see General Crix Madine.
General Crix Madine (V) is a Light Character (Rebel) from Virtual Set 24.
Card Text
Scout. Once during your deploy phase, if present at a battleground, may take a scout of ability < 3 (or any [Endor] scout) into hand from Reserve Deck; reshuffle. During battle here or at same system as Ackbar, if you just played Critical Error Revealed, may retrieve 1 Force.
Lore
Military advisor to Mon Mothma. Leader of commando project. Corellian native. Defected to the Alliance shortly after the Battle of Yavin. Rescued by Rogue Squadron.
Rulings
- Remains a scout if his game text is canceled.[1]
- When Light plays Critical Error Revealed, Dark gets first response (e.g. to cancel it with Sense). If canceled, Light can no longer respond to retrieve.
Also known as
- GCMv
Characteristics
- Force-Attuned
- general
- leader
- Corellian
- scout
See Also
Sources
- Virtual Set 24 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org — Light: General Crix Madine (V)
- Scomp Link Access
References