Force Push
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| Title | Force Push |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Reflections III: A Collector's Bounty |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | PM |
| Uniqueness | Unique |
| Destiny | 5 |
| Icons | Reflections 3 |
| GEMP ID | 13_70 |
| Versions | Decipher — this page (13_70)Virtual Original — Force Push (V) (Virtual Set 15: Galactic Frontier) ( 1115_47)Virtual Legacy — Force Push (V) (Virtual Block 5) ( 1250_26)Virtual Modern — Force Push (V) ( 200_120) |
Force Push is a Dark Interrupt (Used Interrupt) from Reflections III: A Collector's Bounty.
Card Text
Target opponent's Jedi with at least one combat card present with your Dark Jedi. Reveal one of target's combat cards (random selection). If revealed card's destiny > 4, place it on top of opponent's Reserve Deck. Otherwise, lose 1 Force. (Immune to Sense.)
Lore
A fully-trained Sith warrior has more weapons at his disposal than just a lightsaber.
Rulings
- If the revealed card is destiny 4 or less, it is un-revealed and placed back under the Jedi.[1]
Underlying card for
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Force Push, Reflections III: A Collector's Bounty, PM
References
- ↑ Scomp: Force Push; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive