Eric Olson Illinois Championship Normal 4-1-2000 (tournament report)

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Eric Olson Illinois Championship Normal 4-1-2000 (tournament report) is the tournament report Eric Olson posted on DeckTech on 3 April 2000 about 2000 Illinois State Championship.[1] Eric Olson won the 2000 Illinois State Championship in Normal, Illinois, on 1 April 2000 as the only undefeated player, going 6–0 (12 (+120)) with a Throne Room Revolution deck and Ralltiir Operations; Geoff Snider was 2nd.

Report info

Games

Games as the author describes them; margins are as stated in the report.

Round Opponent Author's deck Opponent's deck Result Margin
1 — Light Throne Room Revo Space (Coruscant start) Win ('by about 20'; opponent not named) +20
2 Frank Amador Dark Ralltiir Ops Dagobah drain with Baragwin tech Win ('about a 16 point win') +16
3 James Bottoms Dark Ralltiir Ops Hidden Base with ships, EPPs and Insurrection-boosted pilots Win ('by mid 20s') +25
4 Dave Nicpon Light Throne Room Revo Big Blue (Defensive Perimeter start) Win ('by about 20'; report: 'Disco' Dave Nicpon) +20
5 Brian Monday Light Throne Room Revo Ralltiir Ops Win ('by about 10') +10
6 Jonathan Morse Dark Ralltiir Ops Hologameboard / Balance Win ('in the mid 20s') +25

Other results named in the report

Original report

illinois-championship-normal-4-1-2000

  • Author: Eric "Grimnok" Olson
  • Published: Apr 3, 2000
The event: Illinois State Championships, 4/1/2000. The place: Normal, IL The decks: Light: This deck is almost identical to Matt Lush's Throne Room Revo deck on Decktech. I pulled the 2 leader in ships and Savrip for R-3PO, another grabber, and I Hope She's All Right. The R-3PO and I Hope She's All Right function in the same way as the 2 leaders, anti-space, and don't have the liability of getting beatdown. The Savrip was pulled because I needed another grabber, and Masterful Move is a pretty common card. Here is the deck in it's entirety. Locations (9): Yavin Throne Room Farm Swamp Hoth: Echo War Room Rendevous Point Yoda's Hut Tatooine: Jundland Wastes Jabba's Palace: Entrance Cavern Cloud City: Carbonite Chamber Characters (13) Ben Kenobi x2 Obi-Wan K. x2 Master Luke x2 EPP Luke Daughter of Skywalker x2 EPP Han x2 Chewbacca R-3PO Interrupts (20) Sense x5 Alter x3 Nabrun Leids x3 Clash of Sabers x2 Smokescreen x2 Glancing Blow Courage of a Skywalker The Signal x2 Careful Planning Effects (12) Revolution x7 WYTTPOU x2 Traffic Control Order To Engage I Hope She's All Right Weapons (4) Obi's Lightsaber x2 Anakin's Lightsaber x2 Creatures (2) Nudj x2 Dark: A fairly standard Rops deck. Earlier in the week, I had cut the Bad Feeling Have I, and go with IAO start to be able to pull the 1/0 docking bays out, which got exchanged with the Wampa Cave and Dagobah Cave. This gave me an additional card slot to work with, and Rebel Barrier is still running rampant, so Blast Door Controls seemed like a solid choice. Locations (12): Coruscant Coruscant: Docking Bay Death Star Executor: Docking Bay Executor: Meditation Chamber Forest Hoth: Ice Plains Jungle Kashyyyk Ralltiir Spaceport Docking Bay Swamp Characters (16) Admiral Ozzel AT-ST Pilot x4 Darth Vader Darth Vader, Dark Lord Of The Sith DS-61-2 Grand Moff Tarkin IG-88 With Riot Gun Lieutenant Arnet Lieutenant Cabbel Lieutenant Commander Ardan Mara Jade, The Emperor's Hand Navy Trooper Vesden Officer Evax Vehicles (5) Blizzard Scout 1 Tempest Scout 1 Tempest Scout 2 Tempest Scout 3 Tempest Scout 6 Starships (5) Boba Fett in Slave I Bossk In Hounds Tooth Devastator Vader's Personal Shuttle Zuckuss in Mist Hunter Interrupts (10) Alter x3 Evader Imperial Barrier Ommni Box Shocking Revelation Trample x2 Twi'lek Advisor Effects (10) Battle Order Blast Door Controls Crush The Rebellion Imperial Arrest Order Imperial Decree Oppressive Enforcement Search And Destroy Security Precautions There'll Be Hell To Pay x2 Weapons (1) Vader's Lightsaber Objective (1): Ralltiir Operations/In The Hands Of The Empire Game 1: LS vs. Space (Coruscant start) I don't get an excellent draw, but neither does he. By the 4th turn or so, I get Premiere Ben and saber draining in the Carbonite Chamber, and I have revolved both Coruscant and Nal Hutta. I am activating about double the force he is, and I soon draw into I Hope She's All Right (IHSAR). By now, I have enough characters in hand to handle walkers, so I deploy Master Luke and EPP Han to the Farm and move the Nudj over to set up IHSAR next turn. Next turn he drops Blizzard 2 with a couple guys and battles. I think I draw poorly and only manage to kill 1 of them, I lose Han, and he moves away. Next turn, I setup IHSAR and play it safe, and end up with DoS at the Farm, and Luke and Han at the Swamp. On his turn, he battles and loses the walker and pilot, and Han bites it again. By now, he's being drained for 3 at the Carbonite Chamber, 1 from DoS at the Farm, and 1 from Master Luke w/ saber at the swamp, and 1 from IHSAR on each turn. He's draining for 1 at 2 different systems. He eventually kills off DoS with another walker and cancelling IHSAR, but the damage has been done, and I win by about 20. Game 2: DS vs. Frank Amador (12th) Dagobah drain with Baragwin tech He starts Dagobah and Careful Planning for 2 generic sites. I get set up fairly quickly, complete with Search and Destroy, and he gets a slow start. But he does get the Baragwin engine going. He has Artoo/Baragwin/Hero of a Thousand Devices/Fire Extinguisher out. Along with Wise Advice, I can't stop it unless I can Trample the Baragwin. Meanwhile, I'm slowly draining him at a couple sites and Kashyyyk, but the Baragwin is really slowing the damage down. I also manage to get DLOTS w/ a saber, and Zuckuss in ship to Dagobah. Zuckuss lands at the forest to block the Ithorian drain, and DLOTS moves to the Hut. We run around a bit on Dagobah, and eventually Yoda and Son of Skywalker stay put at the hut to face down DLOTS. The next turn, I activate all but 4, and pull my lowest destiny out, leaving 3 4s. This allows to me to cut Yoda, and clear Son out with attrition. But he pulls a 5 killing DLOTS. I then land Zuckuss at the forest again for an uncontested drain the remainder of the game. Now, Frank has to do something off Dagobah. Soon after he drops an Ithorian with the Baragwin and battles. I react over and Trample the Baragwin, and he cancels the battle. But his retrieval has been stopped. Nothing else eventful happens, and he draws up the remainder of his cards with a few minutes remaining giving me about a 16 point win, with a rather large hand size. Game 3: DS vs. James Bottoms (10th) Hidden Base with miscellaneous ships, EPPs, and Insurrection boosted 2/2 pilots. As with many Hidden Base decks, he only manages minor interference (EPP Luke) to my flipping, but he is taken care by a chicken walker with AT-ST pilot. Since he isn't playing beatdown, I manage to safely probe several systems before finding his Hidden Base and he loses 7 cards to Security Precautions. Blast Door Controls enables a couple battles and clear a couple systems and saving me from being attacked on his turn. He eventually manages to flip Rops back by clearing one of my sites, and controlling the system. But I manage to flip it back the next turn, and eventually drain him out, along with Search and Destroy damage. I win by mid 20s. Game 4: LS vs. 'Disco' Dave Nicpon (6th) Big Blue (Defensive Perimeter start) He starts Presence of the Force on his Defensive Perimeter. I get an early Revo on it, and the next turn Master Luke w/ Saber at his Cantina Alters the PotF. He gets a walker set up with a couple guys and EPP Fett. I eat the drain for a turn and drop Ben Kenopi w/ Saber and the Wookie to the Cantina. Next turn, I Nabrun over, clash Fett, and clear the rest of his site out plus a couple cards. Unfortunately for me, Ben Kenobi got disarmed after the Nabrun, so I'm stuck with 1 saber for the rest of the game. He eventually Elises back to the Cantina, then on my turn I Nabrun back and beat him down, but he Ghhhks. Then I split my forces up Han/Luke/Chewie at the Cantina, and Ben/Daughter at the JP: Entrance Cavern, and setup IHSAR. Meanwhile, he's been getting some drains in at Kiffex. Igar in Tempest 1 come down, but don't draw enough attrition to take out Ben, so DoS covers, and comes back. He picks up, and I win by about 20. Game 5: LS vs. Brian Monday (3rd) Rops He starts Crush, so I can't Revo until I get a grabber, but I get one on the first pickup. I revo his Ice Plains, he Evaders, and I grab it, so I can re-revolve the Ice Plains, but he has plenty of force, so the choke isn't extremely effective. I do manage to get Premeire Ben with a saber down to Ralltiir. The next turn he drops a load of guys, and I Smoke Screen, but I still lose by 10. I choose to lose 10 and keep him on the table. He never manages to get rid of him for the remainder of the game, and he pretty much avoids him. I suspect he's only running 4 sites, so if I can keep a 2nd site occupied, he won't be able to flip. I drop Master Luke at the docking bay. Then Vader comes down to beat on Luke for several cards, but Luke stays. Next turn, EPP Han comes down and battles, he reacts, and I only kill one guy, and Han bites it, but Luke moves away. Meanwhile, Daughter is draining away for 2 at the Entrance Cavern. A couple turns later, I drop another EPP Han down , and Order to Engage. Han gets Trampled, but he takes 3 from OtE for a couple turns. Luke gets battled a couple times, but he can't draw high enough to get rid of Luke. Once I'm convinced he's out of battling capability, Chewie goes to drain at the Jundland Wastes. I manage to drain him out on Tatooine while Ben and Luke run around Raltiir avoiding DLOTS w/ saber. I win by about 10. Game 6: DS vs. Jonathan Morse (8th) Hologameboard/Balance I don't get any 2/0s so I'm limited to my docking bays and Ralltiir sites, so it's a slow setup. Eventually, I drop an AT-ST w/ pilot at a site, and he drops Orrimaarko next door to block the flip. On my turn, I drop Blast Door Controls, which he has to read a couple times, then DLOTS comes down and takes care of Orrimaarko. My next turn, he throws 2 Rebel Barriers from his hand to the drains, and I flip w/ Ozzel/AT-ST and Pilot/Vader. I get out Search and Destroy and get a ship at Kashyyyk over the next couple turns. He manages to get rid of Search and Destroy by shooting Ozzel, and I have to react with the walker, and have to forfeit the AT-ST pilot, but his site is cleared. I set up Decree (negating his Projection bonus on the Holotable) and drop more guys on Ralltiir. He tries to challenge the Decree by dropping a Corvette with a 2 ability pilot, and Gold Leader at Kashyyyk and saves 2. Next turn, I drop Zuckuss, he reacts with the Spiral, but it gets Barriered, so he loses the pilot and I lose nothing. He moves to Ralltiir, where I drop the Devastator for clean up. He gets a couple more guys down to Ralltiir but it's pretty much over at this point, and I win in the mid 20s. I finish up in first as the only undefeated at 12 +120. It was a well run tournament, with no major issues. So I, Geoff Snider (2nd), along with 120+ other people will get to sit out day 1 at GenCon. Eric Olson Bravo 7

See also

Sources

References

  1. ↑ illinois-championship-normal-4-1-2000, DeckTech (Eric "Grimnok" Olson, 3 April 2000). Preservation copy: GitHub Pages.