Don't Get Cocky
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{{{1}}}
| Title | Don't Get Cocky |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Premiere Limited |
| Rarity | R1 |
| Uniqueness | Unique |
| Destiny | 5 |
| Icons | Interrupt |
| card_uid | 1_76 |
| Version | Decipher final (Glossary Version 2.0) |
| Printings | Don't Get Cocky (Original) — printed Decipher face Don't Get Cocky (Errata) — Glossary Version 2.0 Don't Get Cocky / default — this page (same Glossary text) |
Don't Get Cocky is a Light Interrupt (Lost Interrupt) from Premiere Limited.
Card Text
If Luke and Han are in a battle together, you may add two battle destiny. OR If opponent just initiated a battle at a system or sector, choose one TIE/ln present to be lost.
Lore
Luke and Han made an effective team when defending the Millennium Falcon with its quad laser cannons against attacking TIE fighters. 'Great kid! Don't get cocky.'
Notes
- Decipher Glossary Version 2.0 Errata. Side-by-side faces: Errata.
Rulings
- Second function can only destroy a starship card with TIE/LN in the subtype box (e.g. it can destroy Black 2 or Obsidian 10 but not Saber 1).[1]
- The second function can even remove any squadron that contains a TIE/ln, such as Death Star Assault Squadron, Emperor's Shield, Emperor's Sword, or TIE Assault Squadron.
Canceled by
See Also
Sources
- Glossary Version 2.0 (November 1998)
- Printed face: Don't Get Cocky (Original)