Daultay Dofine (persona)
Jump to navigation
Jump to search
Daultay Dofine is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 5 card pages of the Daultay Dofine persona fall under 2 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).
Cards
Daultay Dofine
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Daultay Dofine | Coruscant | Character | deploy 2, power 2, ability 3, forfeit 4, destiny 2 | First card of this persona | At start of your draw phase, if you have no cards in your Force Pile may activate up to two Force. If your just drawn destiny was a destroyer droid or battle droid, once per turn you may take that card into hand to cancel that destiny and re-draw. | |
| Daultay Dofine (V) | Virtual Set 12: Martyrs & Magistrates | Character | deploy 3, power 2, ability 3, forfeit 4, destiny 2 | deploy 2 → 3; game text differs | Adds 3 to power of anything he pilots. Blockade Flagship is immune to attrition < 9. While piloting Blockade Flagship and your [Theed Palace] Admiral’s Order on table, Blockade Flagship may not be targeted by weapons or have its power reduced. Once per game, may take Gunray or Haako into hand from Reserve Deck; reshuffle. | |
| Daultay Dofine (V) | Virtual Block 5 | Character | deploy 3, power 2, ability 3, forfeit 4, destiny 2 | game text differs | Adds 3 to power of anything he pilots. Blockade Flagship is immune to attrition < 9. While piloting Blockade Flagship, if your [Theed Palace] Admiral's Order on table, Blockade Flagship may not be targeted by weapons or have its power reduced. Once per game, may take Gunray or Haako into hand from Reserve Deck; reshuffle. | |
| Daultay Dofine (V) | Virtual Set 19 | Character | deploy 3, power 3, ability 3, forfeit 6, destiny 2 | power 2 → 3; forfeit 4 → 6; game text differs | [Pilot] 2. Your total battle destiny at sites is +1 for each of your participating [Presence] droids that has a [Permanent Weapon] weapon but did not fire it in that battle. Weapon destinies at same system are -1. |
Captain Daultay Dofine
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Captain Daultay Dofine | Theed Palace | Character | deploy 3, power 3, ability 3, forfeit 5, destiny 1 | New title; forfeit 6 → 5; destiny 2 → 1; game text differs | Adds 3 to power of any capital starship he pilots. Once per game may take Activate The Droids into hand from Reserve Deck; reshuffle. While aboard Blockade Flagship, it is immune to attrition < 5 and Activate The Droids is immune to Alter. |
See also
References
- ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive