Dan Grover Bled For Days (WYS Madness)

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Dan Grover Bled For Days (WYS Madness) is the Light constructed list Dan Grover posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Starship

Location

Effect

Interrupt

Admiral's Order


The post also lists 1x Grabber, which matches no known card; it is shown as posted and counted in the published total.

Original post

Bled For Days (WYS Madness)

  • Author: Dan "Static-X" Grover
  • Published: January 21, 2001
  • Rating: 4.0
  • Description: A deck using the new objective that does good damage and retrieves. Named for a great song by Static-X.

Strategy

"Into the hate, I channel all the negative, I bled for days now I take the hold..." Static-X, 'Bled For Days

I'm sure you've all seen the different variations on WYS. Well, here's my take on it. Not exactly original, but then again, few decks are these days. I ask, though, don't rate it on originality, rate it on quality. And if you feel you must rate it poorly (you fool), please say why. I need constructive criticism here. Anyhoo, here we go.

We have here a basic example of WYS, somewhat tweaked. This deck is quick to flip, usually second or third turn. It uses Menace Fades and Battle Order to slow down your opponent, Aim High to slow down retrieval, and multiple destinies to beat your opponent down. Captain Han and a RFC on the Falcon draws 3 destinies, and two smugglers anywhere draw 2. This is, obviously, pretty huge. It also uses Celebration for constant retrieval. Not exactly big at first, but 2 or 3 force per turn can add up. The ability to play interrupts from the lost pile is huge too.

MATCHUPS

vs. BHBM- I don't see these much any more. Deploy Luke once Vader is deployed elsewhere, then beat down Vader once he comes for him. Don't lose battles Retrieve, and try to outlast.

vs. Hunt Down- Don't deploy Luke He'll probably get dueled. Just flip, drain, and retrieve. Cancel Visage with TT.

vs. Scum- This'll be tough. Make sure you fortify your sites and systems. Retrieve, pick your battles carefully, and make good use of Fallen Portal

vs. TIES- Another tough one. Grimtaash him when you can, and fortify Tatooine. Also make good use of I'll Take The Leader. Use Aim High to make them pay to retrieve.

vs. Anything else- Stick to your guns. Make your opponent come to you if possible.

Well, there you have it. This deck is tough to take down, if played right. Let me know what you think.

Original card list

As posted on DeckTech
OBJECTIVE (1) Watch Your Step/etc. LOCATIONS (5) Tatooine {S} Tatooine Dorking Bay {S} Tatooine Cantina {S} Jabba's Palace Entrance Cavern Kessel PEOPLE (20) 2x Jedi Luke 2x Captain Han 2x Dash "Badass" Rendar Chewbacca, Protector Lando with Gun Mirax Terrik Talon Karrde Wedge Antilles Melas 8x Ralltiir Freighter Captain SHIPS (7) 2x Millenium Falcon Outrider Red Squadron 1 Pulsar Skate 2x YT-1300 Transport ORDERS (2) 2x I'll Take The Leader EFFECTS (11) Staging Areas {S} Squassin {S} Menace Fades {S vs. Dark Deal, etc.} Aim High {S vs. Scum} Your Insight Serves You Well {S vs. Numbers} 2x Tatooine Celebration Order To Engage Bacta Tank Battle Plan Grabber INTERRUPTS (14) HFTMF {S} 2x The Signal 2x Fallen Portal 3x Control/Tunnel Vision 2x Out Of Commission/Transmission Terminated Houjix/Out Of Nowhere Shocking Info/Grimtaash Choke Rebel Barrier


See also

Sources

References

  1. ↑ Bled For Days (WYS Madness), DeckTech (Dan "Static-X" Grover, 21 January 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.