Corran Horn is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 3 card pages of the Corran Horn persona fall under 3 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).
Cards
Corran Horn
| Image |
Card |
Set |
Type |
Stats |
Changes |
Game text
|
 |
Corran Horn |
Reflections II: Expanding the Galaxy |
Character |
deploy 4, power 2, ability 4, forfeit 5, destiny 3 |
First card of this persona |
Adds 2 to power and 2 to maneuver of anything he pilots. During your move phase, may use 1 Force to 'break cover' of opponent's Undercover spy at same site. Power +3 in battle against opponent's spy or bounty hunter. Immune to attrition < 3.
|
Corran Horn In Rogue 9
| Image |
Card |
Set |
Type |
Stats |
Changes |
Game text
|
 |
Corran Horn In Rogue 9 |
Virtual Set 2 |
Starship |
deploy 5, power 5, forfeit 5, destiny 1 |
New title; deploy 4 → 5; power 2 → 5; destiny 3 → 1; game text differs |
Permanent pilot is •Corran Horn, who provides ability of 4. Weapon destiny draws are -2 here. While with a snub fighter, attrition against opponent is +1 here. Immune to attrition < 4.
|
Corran Horn, Jedi
| Image |
Card |
Set |
Type |
Stats |
Changes |
Game text
|
 |
Corran Horn, Jedi |
Virtual Set 23 |
Character |
deploy 5, power 4, ability 6, forfeit 6, destiny 1 |
New title; power 5 → 4; forfeit 5 → 6; game text differs |
Adds 1 to maneuver of anything he pilots. Once per game, during battle, may deploy a blaster on Corran from hand (or Reserve Deck; reshuffle). During battle, may subtract 1 from a just drawn blaster weapon destiny; Corran is power +2. Immune to attrition < 5.
|
See also
References