Combat Readiness (V) (Virtual Set 8)

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Players Committee / Virtual — not a Decipher card.

Info
TitleCombat Readiness (V)
SideDark
TypeStarting Interrupt
SetVirtual Set 8 (Original)
Rarity[[Rarity|]]
UniquenessUnique
Destiny
card_uidvs8o
Versionvirtual
PrintingsVirtual Set 8 (Original) (slip 30) — this page
Decipher printing: Combat Readiness. Modern / Block-era Virtual packaging may differ; this page is the Original-era Remaster slip from Virtual Set 8.

Combat Readiness (V) is a Dark Starting Interrupt from Virtual Set 8 (Original).

Card Text

STARTING: If your starting location was a battleground site, Deploy on table from Reserve Deck; reshuffle up to two related locations (one must be a system) with < 4 total and up to three Effects that are always Immune to Alter. Place this Interrupt in Lost Pile.Game text transcribed from VirtualCards8.pdf slip (IA Wayback). Official text as of December 4, 2006. Triangles (A/C/S/X ICON KEY letters) expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*). Other slip icons named when clear (lightsaber, permanent weapon, Independent, maintenance). Cover notes Errata to card #30 on June 25, 2007; Remaster slip text transcribed as printed (post-errata).

Lore

Notes

Virtual Original-era printable slip (Virtual Set 8 / Jabba's Court). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.

See Also

Sources