Close Call (V) (Virtual Set 5)

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Players Committee / Virtual — not a Decipher card.

Info
TitleClose Call (V)
SideDark
TypeUsed Or Lost Interrupt
SetVirtual Set 5 (Original)
Rarity[[Rarity|]]
UniquenessUnique
Destiny
card_uidvs5o
Versionvirtual
PrintingsVirtual Set 5 (Original) (slip 30) — this page
Decipher printing: Close Call. Modern / Block-era Virtual packaging may differ; this page is the Original-era Remaster slip from Virtual Set 5.

Close Call (V) is a Dark Used Or Lost Interrupt from Virtual Set 5 (Original).

Card Text

USED: During battle, cancel and redraw a just drawn destiny. LOST: A just drawn battle or weapon destiny is -3.Game text transcribed from VirtualCards5.pdf slip (IA Wayback). Official text as of December 4, 2006. Triangles (A/C/S/X ICON KEY letters) expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*). Other slip icons named when clear (lightsaber, permanent weapon, Independent, Episode I, maintenance, Rebel, Jedi).

Lore

Notes

Virtual Original-era printable slip (Virtual Set 5 / A Dark Time). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.

See Also

Sources