Chris Seymour Killing In The Name

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Chris Seymour Killing In The Name is the Light constructed list Chris Seymour posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Defensive Shields

These cards were posted as Defensive Shields outside the 60. They do not count toward the 60.

Ten Defensive Shields named under their own 'Defensive shields' header outside the 60.

Original post

Killing In The Name

  • Author: Chris "vader69" Seymour
  • Published: February 13, 2002
  • Rating: 4.5
  • Description: this is my quiet mining colony deck with beatdowns and retrieval on cloud city

Strategy

PLEASE NOTE take out a intruder missile for bren quersey, pilot of red 8

You can get a site out from reserve deck, using the objective to give you more force generation; coruscant Jedi council chamber is in there for more activation. You really need to get bespin under control. The starships in the deck are quite powerful and x-wing laser cannons are really good. Start putting your arconas down on the sites; they are very good for cloud city celebration. The intruder missiles and ewok catapults are in there just for the destiny 7.

If the opponent plays ground which they probably do, get the cards for the beatdown, flipping your objective with the arconas helps this. Keeping the empire out forever lets you take a card from the force pile every turn, which helps you get the cards. You`ve got most of the good mains with very good power and jedi presence makes rebels double power when you`ve got a light Jedi. Clash of sabers can exclude a character from battle, Gift of the mentor adds 2 battle destiny when obi wan and luke are together. Threepio with parts showing can recycle a card.

A vergeance in the force limits the opponents drain down to 1 if they drain for 3 or more. Menace fades shuts down the opponents force drain modifiers when your occupying ground and space. Here are a few matchups.

-vs- invasion

Start by getting site from reserve deck for more activation, put down ships to bespin, they are quite cheap with their pilots so it shouldn`t take that long, if they play on naboo, wait till you have got good cards so you can battle them and make them lose a lot of battle druids or lots of force, retrieve force with cloud city celebration every turn unless they play endor occupation. Gift of the mentor adds battle destiny creating more attrition and battle damage.

-vs- tatooine draining deck

You need to control bespin as soon as possible with your ships, the arconas only cost 2 force so you can get menace fades up and running, therefore shuts down their force drain bonuses.

Once you`ve flipped the objective you can get a card from force pile every turn getting good mains and a jedi presence into your hand giving you the cards for the beatdown, retrieve with cloud city celebration and play vergeance early on in the game to limit a force drain.

-vs- huntdown

Start like usual getting your sites from reserve deck, it depends if they play on naboo or tatooine or docking bays, try to control bespin as early as possible and put down a laser cannon so you can shoot an opponents starship, if they come down to you, you can react away from the battle, if they think your just playing arconas for the celebration, get the cards for a beatdown and surprise them, if you put down the jedi and they initiate a duel you can play jedi escape to cancel it and move away that character. You`ve got cards that add battle destiny which is very handy since you`ve got some good destiny, retrieve with cloud city celebration.

-vs- lightsaber combat

Start like usual getting your sites out for force generation and you know they play ground so get the cards for the beatdown, clash of sabers can exclude a big character, if they play maul with lightsaber he`s not immune to it so better for you, if they have a big early drain before you do something to them, play vergeance to limit it right down, retrieve with the celebration, and if they come to space try and kick them off with your starships and shoot them with your cannons.

Original card list

As posted on DeckTech
Starting (8) Quiet mining colony/independent operation Bespin Cloud city west gallery Heading for the medical frigate Keeping the empire out forever Menace fades Squadron assignments An unusual amount of fear Characters (18) Arcona x4 Luke with lightsaber x2 Obi wan with lightsaber x2 Lando calrissian, scoundrel x2 Chewie enraged x2 Leia with blaster rifle Captain Han Derek hobbie klivian Dash rendar Wedge Antilles, rogue squadron leader Threepio with his parts showing Starships (5) Outrider Millennium falcon Red squadron 1 Red squadron 4 Red 8 Locations (3) Cloud city carbonite chamber Cloud city leia`s guest quarters Coruscant jedi council chamber Weapons (7) Intruder missile x3 x-wing laser cannon x2 Ewok catapult x2 Effects (4) Cloud city celebration x2 A vergeance in the force x2 Interrupts (15) Path of least resistance x3 Jedi presence x3 Clash of sabers x2 Gift of the mentor x2 All wings report in/darklighter spin A jedi`s resilience x2 A jedi`s escape x2 Defensive shields Battle plan Your insight serves you well Don`t do that again Ounee ta A tragedy has occured Aim high Only jedi carry that weapon Another pathetic lifeform Your ship A close race


See also

Sources

References

  1. ↑ Killing In The Name, DeckTech (Chris "vader69" Seymour, 13 February 2002). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.