Challenger Shady Dealings (DEAL)
challenger Shady Dealings (DEAL) is a Dark constructed list published on Game Players Network.
Deck info
- Player: challenger
- Published: 14 August 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Dark
- Starting Card: This Deal Is Getting Worse All The Time
- Strategy: This Deal Is Getting Worse All The Time
- GEMP Importable deck: Download (omits We'll Let Fate-a Decide, Huh?, Death Star Sentry (V) (Virtual Set 2: Our Most Desperate Hour), I Find Your Lack Of Faith Disturbing (V) (Virtual Set 2: Our Most Desperate Hour), Oo-ta Goo-ta, Solo? (V) (Virtual Set 3): not in GEMP)
Introduction
Never make a deal with the Empire. You'll end up on the bottom.
The published list has 68 cards.
Decklist
Notes
- The posted They Must Never Again Leave This City (a Dark Effect) had been linked to They Will Be Lost And Confused, the back of a Light Objective; the row now links the posted card.
Strategy
Strategy: First turn: Pull Executor, two CC sites. Activate. Pull Bespin with your objective. If you have it, Twi'lek for TMNALTC. Draw a little, perhaps. Second turn: Activate, pull Bespin: Cloud City with your objective. Draw a little, perhaps. Third turn: Activate, pull Cloud City Occupation with your objective, drop a couple dudes on Cloud City, deploy TMNALTC, reveal Executor, give it backup, put them both down at Bespin. Then deploy CC Occupation. Draw, but save for SL. Fourth turn: Activate, pull Deal with your objective, put another dude on CC, put something at Bespin: CC (you should have maybe a starfighter/pilot or a destroyer/pilot), deploy Deal, flip. Move whatever you dropped at Bespin: CC to Bespin if you don’t think it can hold Cloud City. Then just keep evading and doing damage. A strong space force, and evasion on the ground, but the ability to fight hard when necessary. Stick somebody with a lightsaber at the Carbonite Chamber, if he’s battled, Fanfare grabs All Too Easy, hit him, and bam opponent loses 8, of if you’re not flipped/playing LU(V)/opponent’s HoTJ is in effect, at least the dude’s frozen. I have enough characters with high ability for SA to work well. Below; some matchups. Hidden Base: Mess with his space. Dedicate all your resources to your own system/sector, but let what you have left over. Canceling two drains a turn isn’t nice. If he gets bold and tries to kick you off Bespin, it won't work. Lateral Damage can REALLY hurt, and Ghhhk combo or Sense prevents annoying Hyper Escapes.
Profit: Don’t start anybody at the AC. Secret Plans and CHYBC hurt him. Basically, he doesn't have time to mess with your CC, so just outdamage him. If you can spare it, you can fight him a little. Alter Lightsaber Proficiency.
RTP: Early damage, try to stop DPlans. Evade the beatsquads, and when you’re ready fight them back a little. Bacta Tank can be Altered.
MWYHL: You get out CC Occupation and Dark Deal before he flips. That's a GOOD thing! Kill him before he gets his 7, and even if you don't, you should survive a little while with evasion. Your SA is pretty useless, but you can try to play it before he flips.
DBO: Kill his space, the –1 drains hurt a little, but it's not too bad.
QMC: Sense and Ghhhk combo hurt his evasion. Lat Damage on Bespin can target Bespin: Cloud City, so you might get that in. You should hold space with little/no difficulty.
Combat: Outdamage.
WYS: Oota-goota Solo? stopping Kessel Runs can work well. Again- Lateral Damage can hurt. Ghhhk combo stops Hyper Escapes. Get A Useless Gesture out, then when he plays an interrupt, out of play immediately.
TIGIH: Evade the beatdowns. Collateral Damage can be a nice surprise : )
HEBO: Resistance shield is nice. Try to kick him off his systems.
LU(V): Resistance shield to stop T-47 from creaming you. If you set up quickly, you have a good shot. Try to Alter EBG before he really uses it.
Senate: If you can evade beatdowns, or just hang on, your damage should work well enough.
Basically, of course, you just want to do a ton of damage.
See also
Sources
- Shady Dealings (DEAL) (Wayback, 20051102154456)
- GPN Star Wars Decks page 19 (Wayback, 20050430203312)