Challenger If You Will Not Be Turned (BHBM)

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challenger If You Will Not Be Turned (BHBM) is a Dark constructed list published on Game Players Network.

Deck info

  • Player: challenger
  • Published: 14 August 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Dark
  • Starting Card: Bring Him Before Me
  • Strategy: Bring Him Before Me
  • GEMP Importable deck: Download (omits We'll Let Fate-a Decide, Huh?, I Find Your Lack Of Faith Disturbing (V) (Virtual Set 2: Our Most Desperate Hour), Oo-ta Goo-ta, Solo? (V) (Virtual Set 3): not in GEMP)

Introduction

Then you will meet...your destiny (aka you'll lose the game in a different manner).

The published list has 69 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Strategy

(Note: Even though I only talk about tracking in here, you can also Fish). Turn 1 you get D2 db. Next turn, get another db and stuff. This deck doesn’t do much of a turn-by-turn. So on to the real strategy. Emp Palpy comes out of your deck first- he grabs Force Lightning and you put someone down with him, probably Vader from reserve. Palpy obviously fries people. The rest of the strategy: Basically just go after him. You’ve got lots of beatdown characters, and if you track well you can use them ruthlessly efficiency. Oota-goota Solo? NOT V is anti-WYS, Take Evasive (V) is for my dbs and Speeders, as I said, basically just keep going at him. So, all that’s left is Matchups:

RTP: Fry R2 with Palpy. Very simple. However, if for some reason you can’t do that (like a character’s moving with R2), then you have to just outfight him.

MWYHL: Vader should come down ASAP. The Your Destiny damage will negate the three retrieval a turn (that he PAYS for), so you’re free to just drain at the dbs. Trouble could come if he ICBW’s the drain damage and retrieves the Your Destiny damage, especially since Test 1 will factor out your Lightsaber bonuses. So, grab ICBW, and stock up people at your dbs. That’s where all the action’s going to be. Do They Have A Code Clearance? Will take the teeth out of On The Edge starting the second one.

HB: Your Destiny. If he’s playing Luke, track to make him lose 3 per turn to the duel. Spread out your lightsabers to get one drain in per turn.

HB/EBO: Invade Hoth ASAP.

DBO: Invade Dantooine (ever notice how my matchup for DBO is always the same?).

RST: I love killing itsy bitsy scrubs. As soon as convenient, Solo and Madine must die. It shouldn’t be hard. If he blows the bunker (IF, you must try to stop him!), use CHYBC to stop the retrieval.

TIGIH: Maul can take Luke into the ground. Track and take him out. Or Fett+IG-88 can break his immunity. Or, you might be able to track TPM (or a 6 if he’s weaponless) to take him out. As you can see, there are a lot of Luke killing options. HOWEVER, since he can deploy Luke from lost pile, you might just want to capture him and be done with it. Since TIGIH will most likely be mains, you must outfight him. To quote the famous Carlist Rieekan: Fire at will! Kill the Rebels! Every last one must die! Track high and shoot them! Swing at them! Choke them! Capture them! Operate on them! Outgenerate them, since you only give them one force! FIGHT!

Wait, did he say that or was it Jan Doddona? I don’t remember…

WYS: Use starships wisely.

Senate: ?

(lol)

THGG, Master: Totally take over the Junkyard. Since Qui and Obi will certainly be coming out, duel them down.

Combat: Well, if you track OK, you won’t lose too much from Combat, so it’s safe to go to Naboo and FIGHT!

Profit: Start Mara and Xizor. First turn, Mara gets her stick, Palpy comes to the Audience Chamber, and he grabs a Force Lightning. That should hold it nicely, don’t you think?

QMC: Fight on CC. What else?

LU(V): Guess it: Invade Hoth. Break the immunity. Cancel T-47 with Take Evasive (V).

MBO: Kill the Rebel Techs and take over Yavin so he can’t flip.

See also

Sources


References