Carl Mike Hardy Mike's Mains & Toys

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Carl Mike Hardy Mike's Mains & Toys is a Light constructed list published on Red 32's Star Wars CCG Site as Mike's Mains & Toys. Carl Mike Hardy posted it in 1999.

Deck info

Decklist

Character

Weapon

Starship

Location

Effect

Interrupt

Strategy

This is a deck I constructed oh so many years ago when I first started playing... Well, at least the concept has been around that long. Yes, it's gone through evolutions and mutations as one expansion after another comes out. It's always worked for me because I'm just so comfortable with it. Weather or not it's capable of fending off the many nuances of Special Edition, I'm not entirely sure. It has it's strong point against many of the more popular styles that now exist in todays tournament scene... For Instance, I can start with Tatooine and The Planet That It's Farthest From against Operative decks... The Senses and Revolutions help me against Hunt and ISB decks (Imagine me Revolving your Coruscant first turn against your ISB deck... Better come up with a back up plan (or find more locations quick!)). Don't Forget The Droids and Schocking Info helps against not so common anymore Numbers and Scanner decks. Mains & Toys isn't for everyone. Not many have the Cards this deck asks for. But, like I said, it's worked for me for many years... I like it.

See also

Sources


References