Treva Horme
(Redirected from Card:5 9)
| Title | Treva Horme |
|---|---|
| Side | Light |
| Type | Character — Alien |
| Set | Cloud City |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 2 |
| Power | 1 |
| Ability | 1 |
| Deploy | 2 |
| Forfeit | 2 |
| card_uid | 5_9 |
| Version | printed |
| Printings | Cloud City — this page |
Treva Horme is a Light Character (Alien) from Cloud City.
Card Text
During your control phase, may 'sell' one Interrupt card from hand. Opponent must use X Force, where X = destiny of that card or entire Force Pile (opponent's choice). Place sold card on opponent's Used Pile and activate X Force.
Lore
Lutrillian. Primary saleswoman and executive planner for Planet Dreams, Inc. Monitors production schedules and accounting. Really enjoys making a sales pitch.
Combos
- Treva Home + Draw Their Fire If you have a deck which is designed around setting up big beatdowns (eg. with Jedi Presence and supporting cards like Courage of a Skywalker), Treva is your most effective way of stopping your opponent using Ghhhk to avoid the battle damage when combined with Draw Their Fire. The other methods of achieving this result - Frozen Assets and Beggar - are each canceled by the Fanfare shield, so Treva is probably the best way to abuse Draw Their Fire in this way. (Psychobabble)[1]
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Character: Treva Horme, Cloud City, U
References