Death Star Gunner

From SWCCG Wiki
(Redirected from Card:2 86)
Jump to navigation Jump to search
Info
TitleDeath Star Gunner
SideDark
TypeCharacterImperial
SetA New Hope
RarityC1
UniquenessRestricted (•••)
Destiny2
Power1
Ability1
Deploy2
Forfeit2
card_uid2_86
Versionprinted
PrintingsA New Hope — this page

Death Star Gunner is a Dark Character (Imperial) from A New Hope.

Card Text

If on Death Star: Cumulatively adds 2 to total of Commence Primary Ignition. OR During your control phase, may send this gunner to your Used Pile and take Superlaser into hand from Reserve Deck; reshuffle.

Lore

Most gunners in the Imperial Navy once aspired to be TIE pilots, but lacked sufficient skills to fly starfighters. A few were assigned to the Death Star to man the main artillery.

Strategy

By Brian Kallenbach[1]

This Imperial is the best character in the game, but only if you are planning on blowing away systems. The Death Star Gunner adds tremendous amount to a Commence Primary Ignition destiny draw, especially when you get three on the table. Unfortunately, though, they really can't stand up to much punishment, so a few other Imperials are in order. Officer Evax and Grand Moff Tarkin are ideal, especially with the Conference Room on the table. Septoid droids also work well, providing their immense forfeit.

Combos:

Death Star Gunner + R3-T6 -- Get your Death Star moving faster than ever before. Use the Gunner to go and get your Superlaser, and then deploy R3-T6 and head out for Yavin or Hoth. Tatooine, if you have a few turns, is also ideal, with the many decks focusing around that planet these days.

Pulled by

Pulls

Characteristics

  • gunner

See Also

Sources

References