Ineffective Maneuver (V)
(Redirected from Card:1220 126)
Players Committee / Virtual — not a Decipher card.
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| Title | Ineffective Maneuver (V) |
|---|---|
| Side | Light |
| Type | Effect — Starting |
| Set | Virtual Block 2 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | U |
| Uniqueness | Unrestricted |
| Destiny | 3 |
| Icons | Dagobah |
| GEMP ID | 1220_126 |
| Slip | 126 |
| Versions | Decipher — Ineffective Maneuver (4_26)Virtual Legacy — this page ( 1220_126)Virtual Original — Ineffective Maneuver (V) (Virtual Set 5: A Dark Time) ( 1105_10) |
| Printed title strip | Ineffective Maneuver (V) |
For the Decipher card, see Ineffective Maneuver.
Ineffective Maneuver (V) is a Light Effect (Starting) from Virtual Block 2.
Card Text
Deploy on table with 5 cards from outside your deck face-down under here. Three times per game, may play a Defensive Shield from here (as if from hand). [Permanent Weapon] weapons may not reset forfeit to 0. Characters hit by [Permanent Weapon] weapons are forfeit = (printed forfeit -3).
Lore
To succeed in the Imperial Navy, an officer must be willing to take risks. Difficult choices must be made.
Sources
- Virtual Block 2 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Ineffective Maneuver (V). Preserved copy: Internet Archive