Billybobbum Attack Run, in General

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billybobbum Attack Run, in General is a Light constructed list published on Game Players Network.

Deck info

  • Player: billybobbum
  • Published: 22 September 2002 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Massassi Base Operations
  • Strategy: Massassi Base Operations
  • GEMP Importable deck: Download (omits Rebel Tech (V) (Virtual Set 3), Luke Skywalker (V) (Virtual Set 1: Legacy), Bo Shek (V) (Virtual Set 1: Legacy), Merc Sunlet (V) (Virtual Set 3), A Tremor In The Force (V) (Virtual Set 2), Advance Preparation (V) (Virtual Set 3): not in GEMP)

Introduction

This is one of my standard Attack Run decks. Comments are appreciated.

The published list has 63 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Epic Event

Strategy

First, flip the Objective. This can be hard if the Dark Side decides to take over Yavin, so try to flip soon. Get out pilots/ ships with Squad. Assignments, stick them at a site, and the ship at the docking bay, or just use Gospic and mains to hold fort. After flip, get D* out and prepare for Attack Run. use Red 5 w/ Luke to lead Attack. If Dark tries to stop you, get out other ships to destroy opponent. You should be able to succeed in attack, then just spread out, FD and deploy Capt. ships for free while retrieving 3 for it!! If you are having trouble with D*, make sure you have Luke in Red 5, most of the Yavin sites, and a couple of Rebel techs. After blowing up the star the game should fall into your control. Suggestions and decks to look out for are always appreciated. I will reply to comments in discussion.

See also

Sources


References