Ar2dee2 The Real Rebel Strike Team!v:1.1

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ar2dee2 The Real Rebel Strike Team!v:1.1 is a Light constructed list published on Game Players Network.

Deck info

Introduction

This is a revised RST from my older one. Please Review. How about a little critism?

The published list has 59 cards.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Strategy

Overview: Always start with Strike Planning, Wise Advise, and YISYW. The other effects are optional on which to use if need be! Use Strike P. toget out Han and Crix- Crix to get Chewie (and other scouts), to get wuta, to get sites, to flip the Objective! On the first turn get Madine, Han, Chewie, and Wuta.(Madine and Han before activating or on opponents turn and yours !!!!!!) Also lose YISYW to get "I wonder who they found" for Han. Now that the first turns are over CONTROL ENDOR!!!!!!! Get out scouts with Crix! And get out The Bunker. If opponent is force draining you lose ability 1 or 2 scouts you can get them back if you flip, DO NOT lose too many though! I know comes in handy when Han "accidentaly" is left alone at a site! Hi Leia, and what do you have with you? Mr. Lightsaber! Get over here "Chop, Chop!" These starships are here for protection of Tala twins. Nobody needs to lose those Battle bonuses from Close Air Support!! Independence may be changed for Liberty (it goes to the used pile if lost in a battle). Where I am at Miyoom Onith is big! Don’t no why. Well use shocking Info. it get’s the onith out! Or if opponent isn’t using MO use it as a recyclble 5!! I know "IWWTF" is hard to play but you can’t ignore the bonuses. Evildoers Beware!! Keep R2-D2 at the Landing Platform, Back Door, Or Bunker. Why? R2 says: if at a scomp link when opponent draws destiny of: 1-3 Activate 1 force----------4-6 may draw the top card of reserve deck into hand. Can’t argue with that.

See also

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References