Annakinstarkiller Dantooine's Elite Squadrons
annakinstarkiller Dantooine's Elite Squadrons is a Light constructed list published on Game Players Network.
Deck info
- Player: annakinstarkiller
- Published: 21 February 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Light
- Starting Card: Dantooine Base Operations
- Strategy: Dantooine Base Operations
- GEMP Importable deck: Download (omits Han's Heavy Blaster Pistol (V) (Virtual Set 1: Legacy), Leia's Sporting Blaster (V) (Virtual Set 3): not in GEMP)
Introduction
This deck aims to control with the use of ships and some help from our Rebel friends.
Decklist
|
Objective Character
Weapon |
Starship
Location
Effect Interrupt |
Strategy
The Objective is to try and beat your opponent in space by either beating down or draining. That is really the main focus, not flipping the Objective. The Objective is there merely to get my sites out quickly. I opted for Characters without their weapons because they can last longer at a site. Most are immune to attrition and I can use Sai'torr Kal Fas to pull out their matching weapon when deployed. Grabbing space shouldn't be a problem either. Use Squadron Assignments to pull ships or pilots including Mirax/Pulsar or Dash/Outrider. Most of the ships are immune to att. except the squadrons but that's what Organized Attack is there for and to gain a power bonus. Also, to help out with att. and power there is Houjix & Out of Nowhere in case your opponent tries to overwhelm you. Most of the ships are M > 3. You also get drain bonuses on Kessel, Ralltiir (from Elyhek) and Raithal (from Bren). Destinies floating around in there include 3, 4, 5, and even 6. Comments would be appreciated and any suggestions to making this deck better. Thanks.
See also
Sources
- Dantooine's Elite Squadrons (Wayback, 20051102154456)
- GPN Star Wars Decks page 36 (Wayback, 20050430203312)