AdmiralThrawn36 Info Agents of the Black Sun Classic Version 2.0
AdmiralThrawn36 Info Agents of the Black Sun Classic Version 2.0 is a Dark constructed list published on Game Players Network.
Deck info
- Player: AdmiralThrawn36
- Published: 4 May 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Dark
- Starting Card: Agents Of Black Sun
- Strategy: Agents Of Black Sun
- GEMP Importable deck: Download (omits Djas Puhr (V) (Virtual Set 2: Our Most Desperate Hour), Labria (V) (Virtual Set 2: Our Most Desperate Hour), Greedo (V) (Virtual Set 3), Ket Maliss (V) (Virtual Set 3), Undercover (V) (Dark) (Virtual Set 3), Oo-ta Goo-ta, Solo? (V) (Virtual Set 3): not in GEMP)
Introduction
My AOBS 1.1 deck with some improvements. Since people have been saying they’ve never seen an AOBS deck with info agents… I thought I’d make one… This has been on Deck Tech…
Decklist
|
Objective Character
Weapon
Starship |
Location
Effect
Interrupt |
Strategy
General Game Plan
Pull bays with Ket Maliss [v] and get extra generation with the mob pts. Get Xizor to a battleground site and flip fast so that you can start making them lose. Once you’ve got a pretty decent array of characters and ships setup for draining, start using tracking using Reactor Terminal or the built in Janus Greejatus in the Objective. Pull Information Exchange and see what you can do with it depending on how the game is going. Always try to keep Xizor at a strong point because I assume most people will go after him so you’ll need to discourage this. When using the bounty hunters and capturing, send characters to the used pile instead of capturing them. I made this deck easy to track with a lot of decent interrupts that can easily be tracked. Also I assume many of the interrupts may be trapped be some types of decks, so I’ve got several different options to go with. Anyways enjoy the card explanations and match-ups (even if the match ups aren’t the greatest).
Card Specific/Explanations
The Emperor- OK, I don’t have the better one and right now I’ve only got one of the bad one so don’t even tell me that I should add more. But if I had what I wanted, this deck would have two palpys.
Bossk with Gun- Decided to add him even if there isn’t Colo. I figure with the large amount of tracking capable in the deck easily, there shouldn’t be too much trouble getting the destiny you want.
Info Brokers + Info Exchange- just annoying- especially because you can always cancel the battles after you initiate. Nice when your opponents been tracking for a while for this turn.
Intruder Missiles- if necessary, kill Home One or something, but otherwise these are good with the built in Janus Greejatus in the Objective.
Thermal Detenator- Ok, every time I put this in a deck, people ask why I would. My answer is simple: “ Blowing up Jedi”. If you need to beat down someone’s strong point fast, just use one of these and some tracking. Elis Helrot there and then leave after the dirty dead is done.
Match Ups
Nota Bene: If I left out a viable matchup, please tell me what I forgot so I can put it in. Right now I’m a bit rusty on other decks out there so it would help me if you gave me suggestions on decks that I missed.
Hidden Base
Interesting Matchup. While this deck as a decent amount of space, of course HB would have the edge. However, between this deck’s ability to spread fast on the ground and the auto losses while Emperor or Xizor are at battlegrounds, I think thought attrition would favor AOBS. However, I would probably need to worry about retrieval so I may need to add some counters for that.
LU [v]
I specifically added the Hoth docking bay for dealing with this deck and EBO. Anyways, AOBS gets tons of generation per turn so it should be easy to get some people at Hoth pretty fast. Then just shoot down the speeders or blow them up. However, at any cost against this deck, Luke has got to me taken down- otherwise flip is gone and this deck is dead.
EBO
Pretty easy win in my opinion. Take the ground fast- like I said not a hard task, then drain and beat where needed. Of course if you hit ’em right and early enough you can finish them in space.
WYS (hehe no WYS in classic)
Throne Room Mains
I thought I could take this, but several people in my older versions said I’d be whooped, so I don’t know. With EPPs now allowed in Classic, TRM is gonna be a threat for sure. This will definitely be a close game and I’ll gave to be able to pull some pretty good beats to win. On the other hand, they might pulll the wrong interrupts and I should have a couple different annoying ones to use on them for the rest of the game J.
Quiet Mining Colony
I’ve played versions of this deck several times against quiet mining decks and its got the beats against them. My only problem has been winning by less than I wanted because of the little or no retrieval in this deck.
Ok they are the main obj. I can give a reasonable match up on, if you want, give me your opinion on other deck matchups in your reviews. Thanks.
See also
Sources
- Info Agents of the Black Sun Classic Version 2.0 (Wayback, 20051102154456)
- GPN Star Wars Decks page 27 (Wayback, 20050430203312)