Don't Move!
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| Title | Don't Move! |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Endor |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 3 |
| card_uid | 8_140 |
| Version | printed |
| Printings | Endor — this page |
Don't Move! is a Dark Interrupt (Used Interrupt) from Endor.
Card Text
If a battle was just initiated, and two of your troopers are armed with weapons, target one opponent's character present. Draw destiny: (0-2) no effect, (3-4) target is power = 0 for remainder of turn, (5+) target captured.
Lore
Stormtroopers rely on an intimidating presence and technologically superiority.
Rulings
- The values listed are ranges, for example a draw of 3.5 fulfills the 3-4 range.[1]
- If a draw doesn't fit any range (such as a draw of 2.5), no result.
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Don't Move!, Endor, C
References